Mesh's Texture Extraction


 

Follow‐on to "Texture Extraction Introduction." Shows a texture being extracted for a more complex piece of mesh geometry, a box primitive. Since the result wastes space in the texture map, the box is then cut down to size, using the perspective window's mesh operations, and the texture map re‐run, producing a more space‐efficient texture map (don't understand? watch the video!).

SynthEyes easily is the best camera match mover and object tracker out there.

Matthew Merkovich

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