360 VR #8 - Rendering with a Normal Perspective Camera


 

Shows how to render inserted objects using any rendering application, even if it does not have a 360 VR camera built‐in. A script creates a normal perspective camera that precisely follows the inserted object; that scene is exported and rendered. SynthEyes then converts the images back to 360 VR. Despite the somewhat more complex process, the tight render view results in a quick overall render time.

SynthEyes easily is the best camera match mover and object tracker out there.

Matthew Merkovich

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