360 VR #11 - Adapting to Jello-y Conditions


 

Because 360 VR cameras are composites of multiple (CMOS) cameras, the images aren't as solid as for normal 3D tracking. While we need the entire image to generate 3D information, individual sections can shift relative the overall solve. Here we use a script to anchor an insert as much as possible to its local image.

SynthEyes easily is the best camera match mover and object tracker out there.

Matthew Merkovich

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