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Opening the Shot

To begin tracking a new shot, select File/New. However, if you wish to track a collection of disparate digital stills, instead of a video shot, see Survey Shots.

Tip: You can drag and drop the first image of a shot, a movie file, or a .sni file into SynthEyes to cause it to be opened. While you can drop anywhere on macOS and Linux, on Windows you must drop into the splash screen, the camera view, or the main title bar (or various small margin areas).

Select the desired movie-type file, such as an AVI, QT Movie, or MPEG file, or the first frame of a series of image files, such as a JPEG, TIFF, BMP, ARI, SGI RGB, Cineon, SMPTE DPX or Targa. On a Mac, file type will be determined automatically even without a file extension, if it has been written properly (though macOS does officially require extensions). If you have image files with no extension or file type, select Just Open It in the Open File dialog box so your files are visible, then select the first one and SynthEyes will determine its type automatically, if possible.

WARNING : SynthEyes is intended for use on known imagery in a secure professional environment. It is not intended or updated to combat viral threats posed by images obtained from the Internet or other unknown sources. Such images may cause SynthEyes or your computer to crash, or even to be taken over by rogue software, potentially surreptitiously.

IMPORTANT: File and path names should consist of standard ASCII characters and digits, not special or accented characters.

Note : The SynthEyes Intro version is limited to a maximum image resolution of 1920x1080.

 

Image Sequences Reading AVI, Quicktime, etc "Movies" Basic Shot Settings Shot Load Performance After Loading Frame Numbering (Advanced!) Changing the Imagery Image Preprocessor Basics Image AdjustmentsRez Tab. Color Tab. Using Kurves Color Correction 3-D Look-Up Tables (LUTs) Floating-Point Images Advanced Details: Reading "Movie" Files Background Movie-Reading on Mac OS X Movie-Reading on Windows HEVC/H.265 on Windows 10 Reader Subsystems 64-Bit SynthEyes Subsystem Ordering Threading Control for Reading Movies Disk CacheShot Naming Placing the Disk Cache Folder Disk Cache Preferences Native vs 8-Bit Caching Filling the Disk Cache The Disk and RAM Cache Pipeline RAM Cache Size with Disk Caching Using Disk Cache Files Directly Reading ARRIRAW Files ARRIRAW CPU and GPU Options Reading Blackmagic RAW Files Blackmagic RAW CPU and GPU Options Reading RED R3D Files RED Rocket Decoding RED GPU Video Card Decoding RED CPU Software Decoding Reading DNG/Cinema DNG Sequences Color Processing File Sequences Performance Shot Metadata Retrieving Focal Length from Metadata Writing Metadata Separate Alpha Channels Explicitly Adding Separate Alpha Separate Alpha Numbering for Movies Implicit Separate Alpha Separate Alpha Channel File Types Rolling Shutter Rolling Shutter Compensator ProcedureNotes Minimizing Grain Handling Strobes and Explosion Shots Memory Reduction Animated Shot Setup Temporarily Disabling Preprocessing Disabling Prefetch Correcting Lens Distortion Image Centering Image Preprocessor PrepSet Manager Rendering Sequences for Later Compositing

©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.