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Perspective Window Reference

The perspective window defines quite a few different mouse modes, which are selected by right-clicking in the perspective window. The menu modes and mouse modes are described below.

The perspective window has four entries in the viewport layout manager: Perspective, Perspective B, Perspective C, and Perspective D. The status of each of these flavors is maintained separately, so that you can put a perspective window in several different viewport configurations and have it maintain its view, and you can have up to four different versions, each preserving its own different view.

There is a basic mouse handler (‘Navigate’) operating all the time in the perspective window. You can always left-drag a handle of a mesh object to move it, or control-left-drag it to rotate around that handle. If you left-click a tracker, you can select it, shift-select to add it to the selected trackers, add it to a ray for a light, or, with the Coordinates panel displayed, ALT-click it to set it as the target of a selected tracker (ALT-shift-click to set target and distance). While you are dragging as part of a mouse operation, you can right-click to cancel it.

There are two different 3-D navigation modes: Maya mode and traditional SynthEyes mode. You will be asked the first time you enter SynthEyes’s perspective view; after that you can change the setting in the Perspective section of the Preferences.

 

Maya-Style 3-D Navigation Traditional SynthEyes 3-D Navigation Right-click Menu Items View Submenu Other Modes Submenu Mesh Operations Submenu GeoHTracking Submenu Texturing Submenu Linking Submenu Grid Submenu Preview Movie Settings Dialog

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