Linking Submenu

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Linking Submenu

Align via Links dialog. Brings up a dialog that uses existing links to either align a mesh to the location of the trackers it is linked to, or align the entire world (shot) to match the mesh. This latter option is useful when you have a mesh model and want the matchmove to match your existing model, it is a form of Coordinate System Alignment.

Update mesh using links. Using the links for the shot to which the perspective view is linked, update the 3-D coordinates of each linked vertex to exactly match the current solved 3-D location of the tracker to which the vertex is linked. Do this for the current edit mesh, each selected mesh if there is no edit mesh, or all meshes if there is no edit mesh or selected meshes.

Show trackers with links. Trackers are flashed that have links, either those on the edit mesh, or on all selected meshes, or on all meshes if none are selected. On the edit mesh (only), if there are vertices selected on the edit mesh, then only the

trackers that are linked to selected vertices are flashed, allowing you to locate the trackers linked to specific vertices.

Add link and align mesh. Small tool to help align vertices on a mesh to trackers, typically to align a plane mesh to some trackers. Each time you select this item, you should have one tracker and one vertex selected. The first time you select this item, a link will be created, and the mesh will be translated so that the vertex matches the tracker position. The second time you select this item, a link will be created, and the mesh will be translated, scaled, and rotated so that both links are satisfied. The third time you select this item, the mesh will be spun around the axis of the two prior links so that the vertex and tracker fall in the same plane—usually they will not be able to be matched exactly—and a special kind of link will be created.

Add links to selected. Add links in the first of three possible situations. #1: If there is one tracker and one or more vertices selected, set up link(s). #2: if there is one or more selected vertices, for each, create a link to any tracker that contains the vertex, as seen in 2-D from the camera viewpoint, and update the vertex location to match the solved tracker location. #3: for each selected tracker, create a link to any vertex at the same 2-D location.

Remove links from selected. Deletes links to selected vertices on the edit mesh to the current shot, if the view is locked, or to all shots, if the view is not locked. If there is no edit mesh, then all links are deleted from any selected trackers.

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