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Perspective Window

The perspective window is an essential tool for checking a solved scene, building meshes, and extracting textures. The perspective window allows you to go into the scene to view it from any direction. Or, you can lock the perspective view to the tracked camera view. You can build a collection of test or stand-in objects to evaluate the tracking. Later, we’ll see that it enables you to assemble tracker locations into object models as well.

The perspective window is controlled by a large right-click menu , where many different mouse modes can be selected as well as various one-shot tools. The middle mouse button can always be used for general navigation. The left mouse button may be used instead, with the same variations, when the Navigation mode is selected.

 

Locking to a Camera Image Overlay and Projection Screens Freeze FrameStereo Display Navigation Navigating with the Mouse Toolbar Navigating Maya-Style Navigating with Control and ALT Navigating When Locked More Navigation Details Zooming and Panning in 2-D Other Mouse Toolbar Buttons More About Toolbars Creating Mesh Objects Importing Mesh Objects Vertex Caches Mesh Vertex Numbering Lidar MeshesOpacity Moving and Rotating Objects Placing Seed Points and Objects Grid Operations Shadows Edit MeshPreview Movie Render Cameras Technical Controls

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