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Folder Presets . Helps workflow by letting you set up default folders for various file types: batch input files, batch output files, images, scene files, scripts, imports, and exported files. Select the file type to adjust, then hit the Set button. To prevent SynthEyes from automatically to a certain directory for a given function, hit the Clear button.

Main List (Partial)

16 bit/channel (if available). Store all 16 bits per channel from a file, producing more accurate image, but consuming more storage.

After … min. Spinner. The calculation-complete sound will be played if the calculation takes longer than this number of minutes.

Anti-alias curves. Checkbox. Enables anti-aliasing and thicker lines for curves displayed by the graph editor. Easier to read, but turn off if it is too slow for less- powerful OpenGL cards.

Auto-switch to quad. Controls whether SynthEyes switches automatically to the quad viewport configuration after solving. Switching is handy for beginners but can be cumbersome in some situations for experts, so you can turn it off.

Axis Setting. Selects the coordinate system to be used.

Bits/channel: 8/16/Half/Float. Radio buttons. Sets the default processing and storage bit depth.

Click-on/Click-off. Checkbox. When turned on, the camera view, tracker mini-view, 3-D viewports, perspective view, and spinners are affected as follows: clicking the left or middle mouse button turns the mouse button on, clicking again turns it off.

Instead of dragging, you will click, move, and click. This might help reduce strain on your hand and wrist.

Compress .sni files. When turned on, SynthEyes scene files are compressed as they are written. Compressed files occupy about half the disk space, but take substantially longer to write, and somewhat longer to read.

Constrain by default (else align). If enabled, constraints are applied rigorously, otherwise, they are applied by rotating/translating/scaling the scene without modifying individual points. This is the default for the checkbox on the solver panel, used when a new scene is created.

Enable cursor wrap. When the cursor reaches the edge of the screen, it is wrapped back around onto the opposite edge, allowing continuous mouse motion. Disable if using a tablet, or under Virtual PC. Enabled by default, except under Virtual PC.

Enhanced Tablet Response. Some tablet drivers, such as Wacom, delay sending tablet and keyboard commands when SynthEyes is playing shots. Turning on this checkbox slows playback slightly to cause the tablet driver to forward data more frequently.

Export Units. Selects the units (inches, meters, etc) in the exported files. Some units may be unavailable in some file types, and some file types may not support units at all.

Exposure Adjustment: increases or decreases the shot exposure by this many f-stops as it is read in. The main window updates as you change this. Supported only for certain image formats, such as Cineon and DPX.

First Frame is 1 (otherwise 0). Turn on to cause frame numbers to start at 1 on the first frame.

Maximum frames added per pass. During solving, limiting the number of frames added prevents new tentative frames from overwhelming an existing solution. You can reduce this value if the track is marginal, or expand it for long, reliable tracks.

Maya Axis Ordering. Selects the axis ordering for Maya file exports.

image

Match Frame Numbers. See Frame Numbering (Advanced).

image

Minutes per auto-save . Spinner. If non-zero, SynthEyes will automatically re-save the file every few minutes, as set by this spinner. The value defaults to one, which means auto-save is on by default. When auto-save is on, SynthEyes will always save, rather than asking you if you want to save or discard a changed file. To turn auto-save off, set the value to zero.

Multi-processing. Drop-down list. Enable or disable SynthEyes's use of multiple processors, hyper-threading, or cores on your machine. The number in parentheses for the Enable item shows the number of processors/cores/threads on your machine. The Single item causes the multiprocessing algorithms to be used, but only with a single thread, mainly for testing. The “Half” option will use half of the available cores, which can be helpful when you have another major task running, such as a render on an 8-core machine. The “More” option goes 50% past the reported number of cores, which might be faster on machines without hyper-threading.

No middle-mouse button . For use with 2-button mice, trackballs, or Microsoft Intellipoint software on Mac OSX. When turned on, ALT/Command-Left pans the viewports and ALT/Command-Right links trackers.

Nudge size. Controls the size of the number-pad nudge operations. This value is in pixels. Note that control-nudge selects a smaller nudge size; you should not have to make this value too small—use a convenient value then control-nudge for the most exacting tweaks.

Place after auto-solve. When checked, the Auto-place algorithm (see the Summary panel ) will run automatically to set up a coordinate system —after and only when you use the large green AUTO button on the solver panel.

Playbar on toolbar. When checked, the playbar (rewind, end, play, frame forward etc) is moved from the command panel to a horizontal configuration along the main toolbar. Usable only on wider monitors.

Prefetch enable. The default setting for whether or not image prefetch is enabled.

Disable if image prefetch overloads your processor, especially if shot imagery is located on a slow network drive.

Put export filenames on clipboard. When checked (by default), whenever SynthEyes exports, it puts the name of the output file onto the clipboard, to make it easier to open in the target application.

Safe #trackers. Spinner. Used to configure a user-controlled desired number of trackers in the lifetimes panel. If the number is above this limit, the lifetime color will be white or gray, which is best. Below this limit, but a still acceptable value, the background is the Safe color, by default a shade of green: the number of trackers is safe, but not your desired level.

Shadow Level. Spinner. The shadow is dead black, this is an alpha that ranges 0 to 1, at 1 the shadow has been mixed all the way to black.

Stay Alive. Spinner. Sets the number of frames the search box for a supervised tracker is displayed after the tracker becomes lost or disabled. If the control is set to zero, then the search box will never be removed. At larger values, the screen may become cluttered with disabled trackers.

Start with OpenGL Camera View. When on, SynthEyes uses OpenGL rendering for the camera view, which is faster on a Mac and when large meshes are loaded in the scene. When off, SynthEyes uses simpler graphics that are often faster on Windows, as long as there aren’t any complex meshes. This preference is examined when you open SynthEyes or change scenes. You can change the current setting from the View menu. When you change the preference, the current setting is also changed.

Start with OpenGL 3-D Viewport. Same as for the camera view, but applies to the 3-D viewports.

Thicker trackers. When check trackers will be 2-pixels wide (instead of 1) in the camera, perspective, and 3-D views. Turned on by default for, and intended for use with, higher-resolution displays.

Trails. The number of frames in each direction (earlier and later) shown in the camera view for trackers and blips.

Undo Levels. The number of operations that are buffered and can be undone. If some of the operations consume much memory (especially auto-tracking), the actual limit may be much smaller.

Use software mesh render. This control makes a difference only for camera and 3D viewports that are not using OpenGL. When on, 3D meshes are rendered using a SynthEyes-specific internal software renderer. For contemporary multi-core machines, this will be much faster than the operating system's drawing routines, and can be faster than OpenGL. Takes effect at startup, after that, see the Software mesh render item on the View menu.

Wider tracker-panel view. Checkbox. Selects which tracker panel layout is used. The wider view makes it easier to see the interior contents of a tracker, especially on high-resolution display. The smaller view is more compact, especially for laptops.

Write .IFL files for sequences. When set, SynthEyes will write an industry- and 3ds MAX-standard image file list (IFL) file whenever it opens an image sequence. Subsequently it will refer to that IFL file instead of re-scanning the entire set of

images in order to open the shot. Saves time especially when the sequence is on a network drive.

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