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Creating Meshes from Tracker Positions

Now we'll move on to consider building up true 3-D models of the set. The tracker locations are the basis of this process. As with all set reconstruction activities, you should nail down the scene tracking before proceeding with modeling.

 

The "Edit Mesh" Example: Ground Reconstruction Adding Vertices Controlling Auto-Triangulation Using the Assemble Mesh Mouse Mode Mesh Editing What Happens If I Refine?

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