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3-D Viewport

The axis directions are shown in lower left, as determined by the coordinate axis setting on Edit/Edit Scene Settings (which in turn originates from a preference).

The small grid spacing is shown in the lower right of the view. You can turn it on or off from the right-click menu.

Left Mouse. There's a variety of functionality here:

Click and Drag repeatedly to create an object, when the 3-D Panel’s Create button is lit. Shift-drag to create "square" objects. Tip: push and hold the mouse button while sweeping the height of tall objects to permit cursor wrap.

Click something to select it.

Shift-click to multi-select or unselect trackers or meshes.

Drag a lasso to select multiple trackers, shift-drag to lasso additional trackers, control-drag to un-lasso trackers.

Lasso etc meshes when "Edit/Lasso meshes instead" is selected.

Move, rotate, or scale an object, depending on the tool selected on the 3-D Panel (even if it has since been closed). Use the control key when rotating or scaling for very fine adjustment. (See additional discussion below.)

ALT-Left-Click (Mac: Command-Left-Click) to link to a tracker, when the Tracker 3-D panel is displayed. ALT-shift-left to set the link and the distance to the current distance.

Normally rotation and scaling are around the pivot point. The pivot of meshes or GeoH objects can be moved, see Edit Pivots on the right-click or main menu, described on the main menu.

To rotate or scale around any position in the viewport, turn on Lock on the 3D panel, which makes sure the object doesn't un-select when you try to rotate or scale around some position that isn't on the object!

Middle Mouse: Drag to pan the viewport. Control-drag to scrub the timeline, release control to scrub faster, and hold shift to scrub even faster. (See “No Middle Mouse Button” mouse preferences discussion above.)

Middle Scroll: Zoom the viewport.

Right Mouse: Drag vertically to zoom the viewport. Or, cancel an ongoing left or middle-mouse operation.

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