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Track Menu

Add Many Trackers . After a shot is auto-tracked and solved, use Add Many Trackers to efficiently added additional trackers.

Clean Up Trackers . The Clean Up Trackers dialog finds bad trackers or frames and deletes them.

Coalesce Nearby Trackers. Brings up a dialog that searches for, and coalesces, multiple trackers that are tracking the same feature at different times in the shot. Can not handle 360VR shots, see Coalesce closest in 3-D, next.

Coalesce closest in 3-D. Dialog to coalesce multiple trackers based on how close their solved 3-D location is in 3-D space. This is intended for 360VR; it does the same

thing for non-360VR shots, but Coalesce Nearby Trackers will reduce the number of incorrect matches.

Combine Trackers. Combine all the selected trackers into a single tracker, and delete the originals.

Cross Link by Name. The selected trackers are linked to trackers with the same name, except for the first character, on other objects. If the tracker’s object is solved Indirectly, it will not link to another Indirectly-solved object. It also will not link to a disabled object.

Drop onto mesh. If a mesh is positioned appropriately in the camera viewport, drops all selected trackers onto the mesh, setting their seed coordinates. Similar to Place mode of Perspective window.

Fine-tune Trackers. Brings up the fine-tune trackers dialog to automatically re-track automatic trackers using supervised tracking. Reduces jitter on some scenes.

Selected Only. When checked, only selected trackers are run while tracking. Normally, any tracker which is not Locked is processed.

Stop on auto-key. Causes tracking to stop whenever a key is added as a result of the

Key spinner, making it easy to manually tweak the added key locations.

Preroll by Key Smooth. When tracking starts from a frame with a tracker key, SynthEyes backs up by the number of Key Smooth frames, and retracks those frames to smooth out any jump caused by the key.

Do not auto-generate keys. Do not auto-generate keys (see next two entries).

Auto-generate for ZWTs. Auto-generate keys only for zero-weighted trackers (ZWTs). (See next entry.)

Auto-generate for all. Auto-generate keys every Key (every) frame (from the tracker control panel) based on a rough 3D location when the second key is added to a tracker, if the camera/object is already solved.

Smooth after keying. When a key is added or changed on a supervised tracker, update the relevant adjacent non-keyed frames, based on the Key Smooth parameter. Defaults to OFF in versions after 1502, unlike 1502 and earlier.

Pan to Follow. The camera view pans automatically to keep selected trackers centered. This makes it easy to see the broader context of a tracker.

Pan to Follow 3D. This variant keeps the solved 3-D point of the tracker centered, which can be better for looking for systematic solve biases. It also allows you to follow a moving object or (the pivot point of) a mesh.

ZWT auto-calculation. The 3-D position of each zero-weighted tracker is recomputed whenever it may have changed. With many ZWTs and long tracks, this might slow interactive response; use this item to temporarily disable recalculation if desired.

Lock Z-Drop on. Mimics holding down the 'Z' key in the camera view, so that the Z- Drop feature is engaged: a selected tracker is immediately dropped at a clicked- on location, rather than having to be dragged there. Saves wear and tear on pinky finger. For convenience, meshes will not be selected if you click on them when this control is engaged. The status bar will show if this control is on.

Steady Camera. Predicts the next location of the tracker based on the last several frames. Use for smooth and steady shots from cranes, dollies, steadi-cams.

Hand-Held: Sticky. Use for very irregular features poorly correlated to the other trackers. The tracker is looked for at its previous location. With both hand-held modes off, trackers are assumed to follow fairly smooth paths.

Hand-Held: Use others. Uses previously-tracked trackers as a guide to predict where a tracker will next appear, facilitating tracking of jittery hand-held shots.

Re-track at existing. Use this mode to re-track an already-tracked tracker. The search will be centered at the previously-determined location, preventing large jumps in position. Used for fine-tuning trackers, for example.

Search from solved. When enabled, the search for an already-solved tracker will begin at its prediction location, as long as the camera or object is also solved on that frame. Useful for extending tracks after a solve, or for rapidly tracking ZWTs. Not available for trackers with offsets. On by default, it is a sticky preference.

No resampling. Supervised tracking works at the original image resolution.

Linear x 4. Supervised tracking runs at 4 times the original image resolution, with linear interpolation between pixels. Default setting, suitable for usual DV and prosumer cameras.

Mitchell2 x 4. Tracking runs at 4x resolution with B=C=1/3 Mitchell-Netravali filtering, which produces sharper images than bilinear but less than Lanczos: an intermediate setting if there are too many noise artifacts with Lanczos2.

Lanczos2 x 4. Tracking runs at 4x resolution with N=2 Lanczos filtering, which produces sharper images—of the image and the noise. Suitable primarily for clean uncompressed source footage. Takes longer than Linear x 4.

Lanczos3 x 4. Tracks at 4x with N=3 Lanczos, which is even sharper, but takes longer too.

Linear x 8. Supervised tracking runs at 8x the original resolution. Not necessarily any better than running at 4x.

Mitchell2 x 8. Tracking runs at 8x resolution with B=C=1/3 Mitchell-Netravali filtering, which produces sharper images than bilinear but less than Lanczos: an intermediate setting if there are too many noise artifacts with Lanczos2 x 8.

Lanczos2 x 8. Tracks at 8x with N=2 Lanczos.

Lanczos3 x 8. Tracks at 8x with N=3 Lanczos.

(Tool Scripts). Tool scripts were listed at the end of the track menu in earlier versions of SynthEyes. They now have their own Script menu.

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