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Texture Display

SynthEyes can display a texture on meshes, whether SynthEyes has generated it, or a different CG or 2D painting package.

With the mesh selected, the texture control panel open, and the Create checkbox

off, click Set and open the texture image.

Note: Only static textures can be applied here, not sequences or movies. There is a subtle way to apply animated textures, as described in Animated Texture Map Extraction .

If you have problems with the orientation or left/right or top/bottom handedness of the image, use the top drop-down (orientation) to obtain the correct orientation of the map on the mesh.

The mesh can be lit in the perspective view, if it is a textured object such as a soda can or cereal box. If the texture has been extracted from the scene itself, for example as a blocking object, then it should not be lit. (Meshes that are camera- mapped and textured with a frozen or rolling scene image are never lit.)

While the mesh is selected, it will show the red selection color in the viewport blended with the texture, making the texture harder to see. You can suppress this by turning on the Hide mesh selection checkbox on the Texture Control Panel. You'll still see the drag handles, but the texture will be shown as-is. This can be a little tricky, the effect will turn off if you close the Texture Control Panel.

For help when you are painting alpha channels on textures, or having them computed, you can have the mesh display only the alpha channel by turning on the Show only texture alpha button.

It can be handy to repeatedly flip the two checkboxes on and off to better understand the texture and alpha channel.

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