Special 360VR Solving Considerations

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Special 360VR Solving Considerations

The startup of solving 360VR scenes can be a bit less reliable than for regular scenes. If your trackers are good, but the scene starts to solve with a large error (tens of pixels), or you encounter a message about it not being a crisp solution, this may have happened. The underlying issue is that 360VR solves often have notably higher errors early on, because solved points may be located in one camera field, and wind up less able to predict other trackers due to stitching errors and rolling shutter.

 

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