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Modeling

You can use the calculated point locations to build models. However, the animation of the vertices will not be carried forward into the meshes you build. Instead, when you do a Convert to Mesh or Assemble Mesh operation in the perspective window, the current tracker locations are frozen on that frame.

If desired, you can repeat the object-building process on different frames to build up a collection of morph-target meshes.

Since the tracker/vertex linkage information is stored, you can use the MDD Motion Designer Mesh Animation export script to export animated meshes. You must export the mesh itself, typically in obj format. Then in your target application, you will read the mesh and apply the MDD data as an animated deformer. Note that it is crucial that the same exact obj mesh model be used as was used to generate the mdd file.

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