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Go!

You’re ready, set, so hit Go! on the Solver panel. SynthEyes will pop up a monitor window and begin calculating. Note that if you have multiple cameras and

objects tracked, they will all be solved simultaneously, taking inter-object links into accounts. If you want to solve only one at a time, disable the others.

The calculation time will depend on the number of trackers and frames, the amount of errors in the trackers, the amount of perspective in the shot, the number of confoundingly wrong trackers, the phase of the moon, etc. For a 100-frame shot with 120 trackers, a 2-second time might be typical. With hundreds or thousands of trackers and frames, some minutes may be required, depending on processor speed. Shots with several thousand frames can be solved, though it may take some hours.

It is not possible to predict a specific number of iterations or time required for solving a scene ahead of time, so the progress bar on the solving monitor window reflects the fraction of the frames and trackers that are currently included in the tentative solution it is working on. SynthEyes can be very busy even though the progress bar is not changing, and the progress bar can be at 100% and the job still is not done yet — though it will be once the current round of iterations completes.

Once solving is complete, the popup solver monitoring window will close, as long as an embedded or floating Solver Output View window is open and the solve wasn’t cancelled. (This is a new behavior starting after SynthEyes 2210). The “Solver/Close popup after solving” preference can be turned off to keep the popup window open until you close it, which is the behavior of 2210 and earlier.

If you cancel the solve, solving will stop at the next convenient point (may be seconds or minutes depending on the solve), and the window will stay open so you can decide whether you want to keep or undo the cancelled solve.

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