< Previous | Contents | Manuals Home | Boris FX | Next >

Exporter Outputs . Opens a Windows Explorer to the default exporter folder.

Edit Menu

Undo. Undo the last operation, changes to show what, such as “Undo Select Tracker.” See the Undo button, which can be right-clicked to open a menu allowing multiple operations to be redone at once.

Redo. Re-do an operation previously performed, then undone. See the Redo button, which can be right-clicked to open a menu allowing multiple operations to be redone at once.

Select same color. Select all the (un-hidden) trackers with the same color as the one(s) already selected.

Select All etc affect the tracker selections, not objects in the 3-D viewports.

Invert Selection. Select unselected trackers, unselect selected trackers.

Clear Selection. Unselect all trackers.

Lock Selection. Lock the selection so it can not be changed.

Delete. Delete selected objects and trackers. Hide unselected. Hide the unselected trackers Hide selected. Hide the selected trackers

Reveal selected. Reveal (un-hide) the selected trackers (typically from the lifetimes panel).

Reveal nnn trackers. Reveal (un-hide) all the trackers currently hidden, ie nnn of them.

Flash selected. Flashes all selected trackers in the viewports, making them easier to find.

Polygonal Selections. Lassos follow the mouse motion to create irregular shapes.

Rectangular Selections. Lassos sweep out a rectangular area.

Lasso Trackers. The lasso selects trackers

Lasso Meshes Instead. The lasso selects meshes

Edit Pivots. When checked, the pivot points of meshes and GeoH objects can be moved in the 3-D and perspective windows. Hit-testing against the meshes is disabled when active, only the pivot points or handles can be selected. A mesh's pivot point is snapped to the center, sides and corners of its bounding box, or to any vertex if it is sufficiently close to the vertex in all three dimensions (ie not just a single 3-D viewport). You can adjust the snap distance in the Mesh area of the preferences. Equivalent to menu items on the 3-D viewport and perspective view's right-click menu, and the GeoH perspective toolbar.

Lock Children. Turn this on if you want to move a pivot without moving the pivots of its children. Normally, when you move the parent, the children are carried along automatically as a consequence of their hierarchy. If the child pivots are correct, and only the parent needs adjustment, turning this on lets you do that, by creating opposite motions for the child pivots, so they stay put. This setting is shared system wide; you can see it on the main Edit menu and the perspective and 3D views' right-click menu.

Adjust Rig. Normally, if you drag a GeoH object's handles in the perspective or 3D views, only the unlocked joints move and receive keys. That prevents you from messing up your carefully-constructed hierarchy. Turning on Adjust Rig lets you move the rig in the perspective view, setting keys on all joints lock values. This is quite dangerous. This setting is shared system wide; you can see it on the main Edit menu and the perspective and 3D views' right-click menu.


Update Textures Now. All mesh textures will be re-extracted from the shot.

Redo Textures at Solve. Enable control, when on, texture calculations will re-run whenever the scene is solved.

Add Notes . Creates a new note in the camera view and brings up the Notes Editor to configure it.

Spinal aligning. Sets the spinal adjustment mode to alignment.

Spinal solving. Sets the spinal adjustment mode to solving.

Edit Scene Settings affects the current scene only.

Edit Preferences contains some of the same settings; these do not affect the current scene, but are used only when new scenes are created.

Reset Preferences. Set all preferences back to the initial factory values. Gives you a choice of presets for a light- or dark-colored user interface, appropriate for office or studio use, respectively.

Edit Keyboard Map. Brings up a dialog allowing key assignments to be altered.

©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.