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10. Drag the new texture from the texture editor onto the “Background” on the object list. Background now appears in the viewport.

COLLADA Exports

The COLLADA export ("DAE" extension) is an industry-standard format that is very capable and can directly export full set reconstruction information, ie all object positions, meshes, and texturing. Unfortunately it is not necessarily read effectively by all programs that read COLLADA files. Programs that read Filmbox (FBX files) should also be able to read COLLADA files. You will have to see what the capabilities are of the programs you use.

You can export COLLADA files using the "COLLADA DAE" export or via the "COLLADA DAE via Filmbox" export. The former occurs via a standard Sizzle script that you can modify, if needed. The latter comes via Autodesk's Filmbox exporter, which can also export COLLADA. If you need to use COLLADA to get into a particular package with no direct import and it has trouble, you might try both COLLADA exports to see if that package reads one or the other better.

Similarly, in some software such as 3ds max and maya, there may be three different ways to import COLLADA files: a built-in COLLADA importer; via the Filmbox importer; or via various open-source COLLADA importers. The capabilities of each of these can be expected to change over time.

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