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Blips

Enables access to the blips created during auto-tracking, via each shot's blip attribute array. There is a different array for each frame. You can create additional blips with new shot.blip, or clear all the blips on the current frame with shot.blip.Reset() or on all frames with shot.blip.ResetAll().

Sizzle's Blip objects are references to the underlying data. Once a blip is created, it is tied to that particular frame number, even if the frame variable is later changed, and the underlying scene data can be changed by changing its attributes.

.amplitude Amplitude of the blip, 0..1.

.frame Frame number of the blip (read only)

.following Blip on the following frame that is linked to this blip

.number The index of this blip, ie it is shot.blip[blip.number] (read only)

.obj Object associated with this blip

.previous Blip on the previous frame that is linked to this blip

.size Filter size for the blip in pixels.

.trk Tracker associated with the blip (or null)

.type Coded bitfield

.uv UV coordinates of this blip

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