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OK, it's tracked. What now?

To be useful in most 3-D animation packages, and compositing applications with a 3-D environment, each 3-D planar tracker should appear as a 3-D plane (rectangle), with either the plane or 3-D camera animated.

You can then texture the 3-D plane with a still, image sequence, or anything else (e.g. AE composition). Use an alpha channel to limit effects to the desired portion of the 3-D planar tracker. You can also add additional 3-D objects, particle effects, etc; that's all up to you.

If you have 2-D planar trackers, you can export them as animated 4-corner pins to After Effects, Fusion 7, Nuke (other applications TBD). They can be exported as a single 2-D tracker path by a number of SynthEyes 2-D exports, or of course used in a SynthEyes 3-D scene solve to determine their 3-D location.

The 3-D planar trackers can be exported to any application that supports the required functionality via the Planar Export Preparation script. (Exports to After Effects are described separately later.)


Important : See Exporting to Your Animation Package in the SynthEyes User Manual for information about exporting the completed scene to the various applications.


The script adds a matching physical 3-D mesh object for each 3-D planar tracker.

In moving-camera mode, it animates the camera to move appropriately. In moving- object mode, it creates a SynthEyes moving-object, animates the moving object to move appropriately, and parents the planar object's mesh to it.

The augmented scene can then be exported through any regular exporter.

 

Running the Planar Export Preparation Script Moving Camera or Moving Object? Coordinates for Planar Trackers 3-D Export to After Effects 2-D Export to After Effects & Etc

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