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Animate Path (Edit)

The Animate Path phase is a powerful weapon for getting things your way, for obtaining specific camera or object (seed or solve) trajectories when needed. For example, you may use this to create best-guess paths when all trackable features are occluded.

There are animated spinners for X,Y,Z, pan,tilt, and roll, plus an animated blending weight for smooth transitions. You can control which of these channels are enabled; inactive channels are simply passed through the phase unchanged.

You can create new keys on the current frame from the channel values in the scene, or the input to the phase, to help create your animation. You can create keys over the entire shot as well, which allows you to store an entire path as "golden" for later use, perhaps as a seed or overlay. Note that you can store the path while this phase is in Solve track mode, then change it to Seed track mode to have it regurgitate the solve path as a seed.

Note : when you acquire a solve path into an Animate Path phase, then send it out onto the seed path, that path is fixed and never changes (without user action). If you want to have the pipe smoothly transfer the solve path to the seed path on the fly, never storing it, see the Add/Clear Path Locks phase's Solve to Seed checkbox.

You can also turn on the Treat as offsets checkbox, where the XYZ etc values are treated not as the actual keys, but as offsets to the incoming values. You can use this to tweak out small local perturbations without needing to acquire all the channel values.

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