Exciting news! SynthEyes has joined Boris FX and its award-winning VFX product family. Find out what this means for you. |
Exciting news! SynthEyes has joined Boris FX and its award-winning VFX product family. Find out what this means for you. |
This is an introduction to texture extraction in SynthEyes, using Add Card on the Perspective Window. Uses the automatic coordinate placement tool, then tweaks it a little. Similar to "Pass 2: Quick Pass through SynthEyes"
2012-01-18. 7:26 long.★★
Follow-on to "Texture Extraction Introduction." Shows a texture being extracted for a more complex piece of mesh geometry, a box primitive. Since the result wastes space in the texture map, the box is then cut down to size, using the perspective window's mesh operations, and the texture map re-run, producing a more space-efficient texture map (don't understand? watch the video!).
2012-01-18. 7:20 long.
Follow-on to "Texture Extraction Introduction". Shows using a roto mask to block out a tree, including setting up the roto mask by importing tracker coordinates. Shows what happens when you block out too much!
2012-01-18. 4:51 long.
Shows how to create clean plates from a shot, including removing a moving car and the effect of black borders around the edges of the image.
2010-12-05. 10:58 long.
This second section of the tutorial on creating clean plates shows how to create a texture for the moving car as well.
2010-12-05. 9:18 long.
This extra bonus section shows how to adjust the image texture resolution so that the pixels come out square, using a small script. (script is not in current build but coming soon)
2010-12-05. 5:44 long.
This is part one of a substantial tutorial showing a panoramic backdrop being created, ranging from auto-tracking, to creating a portion of a cylinder to extract the texture for, to extracting and examining the texture. This first portion covers up until the cylinder has been created and edited.
2010-12-03. 9:59 long.
This is part two of a substantial tutorial showing a panoramic backdrop being created, ranging from auto-tracking, to creating a portion of a cylinder to extract the texture for, to extracting and examining the texture. This second portion covers the actual texture extraction.
2010-12-03. 6:23 long.
This extra bonus section shows how to adjust the image texture resolution so that the pixels come out square, using a small script. (script is not in current build but coming soon)
2010-12-04. 4:03 long.
SynthEyes easily is the best camera match mover and object tracker out there.
Matthew Merkovich