Exciting news! SynthEyes has joined Boris FX and its award-winning VFX product family. Find out what this means for you. |
Exciting news! SynthEyes has joined Boris FX and its award-winning VFX product family. Find out what this means for you. |
Includes using the auto-place button, tracker cleanup, and export to Cinema 4D. The export process is basically the same for other applications.
2011-10-21. 4:58 long.
This is the first in a series of small tutorials that show SynthEyes 2011 doing some texture extraction and a Javascript export to AfterEffects. This Part One shows a basic autotracked solve and a particular coordinate system setup.
2010-11-17. 2:19 long.
Part Two shows a 3D card being added to the scene from Part One, and a texture being extracted for the card. A lamppost gets in the way, and a cylinder is used as blocking geometry to avoid any artifact.
2010-11-17. 4:57 long.
Part Three adds a second card containing an existing texture, then shows the scene being exported from SynthEyes and opened in AfterEffects.
2010-11-17. 3:53 long.
Non-computer look at what's needed to determine depth information in a shot. Helps you understand what is needed for a successful match-move
2008-07-11. 6:52 long.★★★
Shows some of the viewport and control panel features in SynthEyes (2008)
2008-07-10. 3:00 long.
Includes a little automatic and supervised tracking, cleanup, coordinate system setup, and object insertion.
2008-08-05. 5:03 long.
Object misplacement is often the hidden source of sliding in inserted objects. While the tracks must be correct, and users intrinsically understand that, users frequently fail to understand the importance of proper object placement, relative to the trackers. This tutorial tries to correct that. BTW, the sliding demonstration in the initial example was because the pyramid was intentionally located a bit below the field level. Objects *above* the right location are more easily detected, so objects that are too low are a common mistake.
2014-11-13. 14:32 long.
Shows using a photographic survey to create a 3D model of a small springhouse (building) out of geometric primitives. Any number of small features are used to do this; it's a way for users to gain insight on how the features can be used, include survey shots and "lock z-drop", the # segment tool, smudge, edit pivots, etc. Note that with more source images, we might build the model directly from the trackers, instead of from primitives.
2015-11-20. 37:38 long.
SynthEyes easily is the best camera match mover and object tracker out there.
Matthew Merkovich