Most basic automatic tracking example

Includes using the auto-place button, tracker cleanup, and export to Cinema 4D. The export process is basically the same for other applications.

2011-10-21. 4:58 long.

See More

Quick Pass Through SynthEyes (part 1)

This is the first in a series of small tutorials that show SynthEyes 2011 doing some texture extraction and a Javascript export to AfterEffects. This Part One shows a basic autotracked solve and a particular coordinate system setup.

2010-11-17. 2:19 long.

See More

Quick Pass Through SynthEyes (part 2)

Part Two shows a 3D card being added to the scene from Part One, and a texture being extracted for the card. A lamppost gets in the way, and a cylinder is used as blocking geometry to avoid any artifact.

2010-11-17. 4:57 long.

See More

Quick Pass Through SynthEyes (part 3)

Part Three adds a second card containing an existing texture, then shows the scene being exported from SynthEyes and opened in AfterEffects.

2010-11-17. 3:53 long.

See More

Introduction to Perspective

Non-computer look at what's needed to determine depth information in a shot. Helps you understand what is needed for a successful match-move

2008-07-11. 6:52 long.★★★

See More

Some New 2008 User Interface Features

Shows some of the viewport and control panel features in SynthEyes (2008)

2008-07-10. 3:00 long.

See More

Introduction to Tracking in SynthEyes

Includes a little automatic and supervised tracking, cleanup, coordinate system setup, and object insertion.

2008-08-05. 5:03 long.

See More

Understanding Sliding

Object misplacement is often the hidden source of sliding in inserted objects. While the tracks must be correct, and users intrinsically understand that, users frequently fail to understand the importance of proper object placement, relative to the trackers. This tutorial tries to correct that. BTW, the sliding demonstration in the initial example was because the pyramid was intentionally located a bit below the field level. Objects *above* the right location are more easily detected, so objects that are too low are a common mistake.

2014-11-13. 14:32 long.

See More

Springhouse Modeling

Shows using a photographic survey to create a 3D model of a small springhouse (building) out of geometric primitives. Any number of small features are used to do this; it's a way for users to gain insight on how the features can be used, include survey shots and "lock z-drop", the # segment tool, smudge, edit pivots, etc. Note that with more source images, we might build the model directly from the trackers, instead of from primitives.

2015-11-20. 37:38 long.

See More

SynthEyes easily is the best camera match mover and object tracker out there.

Matthew Merkovich

More Quotes