Cascade by Digipost

James Cunningham of Digipost writes:
"It was a really fun job. I built a set of light plastic helmets with LEDs in them - around 14 in each, soldered them all together, velcro-ed on a 9 volt battery and even had a dimmer resistor. They showed up really well on film for us to track. Then I built simple polygons for each helmet, a vertex per LED. We'd just track the LEDs and then object track to the obj mesh.
We got really fast. Maybe 3 shots a day. But a hard shot like three characters at the table, I did a full scene track as the Director Of Photography was zooming on everything, then did object tracks within that. That took a full day.
We used to use boujou but no way we could do this in boujou. The software does take a little getting used to and we both found the navigating in the 3d view kinda tricky but you saved our skin. Once we got the good tracks to the actor's head movements we had 50% of the animation done for us already.
SynthEyes played an incredibly pivotal role and worked really well for us. Thanks for making such good software. "
The Commercial:
Also see the CG Society discussion and stills.
Cascade at Youtube
Full res version CascadeHD.mov
64 MB at Digipost
Half res version CascadeMed.mp4
15 MB at Digipost
"Making Of" Clips:
The
Chimp - 6mb quicktime
or the YouTube version http://www.youtube.com/watch?v=F6Kk0Pt0MP8
The
Tasmanian Tiger - 12mb quicktime
or the YouTube version http://www.youtube.com/watch?v=pbYcMuFKXfA
The
Fox -6mb quicktime
or the YouTube version http://www.youtube.com/watch?v=ARqes3SzBJc
The
Rottweiler - 6mb quicktime
or the YouTube version http://www.youtube.com/watch?v=jby9_-Z5jik
Credits from CG Society:
The VFX was done in New Zealand at Digipost. Took a team of 4-6 artists 18 weeks, from character design, supervising the shoot, high res print stills and then working through 52 shots in a 60 second commercial. Directed by Jesse Warn of Film Construction and DOP by the legendary John Seale (Oscar winner for The English Patient, plus noms for Rain man and Witness). The agency was Badjar.
Modeled with Maya and Zbrush.
Camera and object tracking - SynthEyes
Animation - Maya
Rendering - Mental Ray and Renderman for Maya
Compositing - Shake and Flame
VFX Supervisor - James Cunningham
3d Artists : Nick Wilson, Matt Sutherland, Jay Renner, Leslie Chan, Glen
Dawick, Kei Kasai.
2d Artists : Stu Bedford, Matt Westbrook, Katy Wakefield
BG masks by Glasshammer.