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Motion filter

 
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Gorf



Joined: 10 Mar 2007
Posts: 111

PostPosted: Mon May 28, 2007 10:38 am    Post subject: Motion filter Reply with quote

When I was toying with Icarus a few years ago, it had a facility called "motion filtering", where you could mask out a moving object (or a static object on a free motion shot) and replace it with whatever is "behind" the object.

To be honest, I never got any decent results with it.

Has anyone come up with a technique for doing the same in SynthEyes? I'm considering a shot showing what the town centre would look like with one of its features (a clock tower) missing.
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gordonrobb



Joined: 17 Mar 2005
Posts: 281

PostPosted: Tue May 29, 2007 10:49 am    Post subject: Reply with quote

Sounds like a fantastic feature to have, but can't see how it would be done. Will watch this thread to see an answer as this would be excellent for wire/rig removal I would guess.
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rakker16mm



Joined: 24 Aug 2009
Posts: 3

PostPosted: Thu Aug 27, 2009 12:34 am    Post subject: Reply with quote

Sorry for bumping an old post.

Motion filtering is just creating a clean plate which is much quicker and easier to do in Shake or many other composting programs. Anyway that is why it works best when used on pan tilt shots. Planar tracking is also a good option.
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GraphicsKid



Joined: 25 May 2009
Posts: 481

PostPosted: Thu Aug 27, 2009 12:44 am    Post subject: Reply with quote

But God help you if it's a 3d track and it's not on a plane...
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rakker16mm



Joined: 24 Aug 2009
Posts: 3

PostPosted: Thu Aug 27, 2009 2:29 am    Post subject: Reply with quote

The dividing line between the invocation of the Supreme Being and Additional Days of Shooting is very thin. Very Happy
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GraphicsKid



Joined: 25 May 2009
Posts: 481

PostPosted: Thu Aug 27, 2009 10:35 am    Post subject: Reply with quote

hahaha! Too true...
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