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Satamanster
Joined: 25 Aug 2011 Posts: 2 Location: Portugal
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Posted: Thu Aug 25, 2011 6:14 am Post subject: Exporting Syntheyes tracking to maya with: problems |
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Hi everyone. I've been checking around syntheyes features and since i'm not getting there i hope you guys can help me.
I've tracked a shot with a moving object of my hand. It is a webcam shot but the tracking went fine. After all i solved my tracking, and converted my tracking points to a mesh (triangulated).
After doing this i've set my scene so Y axis is up, and setup the scale so it's equal to maya is up and everything lines well in syntheyes. After all I've exported my scene to a maya binary file and the mesh to an obj.
Everything Ok till now.
When i import my scene to maya, i have my tracking camera, a group of trackers and two groups of locators. Then i've imported my mesh and adjusted it so the mesh lines again with the scale and position of my tracking points. Parented the tracking mesh locators to the mesh and when i press play... well. Everything is wrong. Well. Not everything. While in frame zero everything is ok (because i lined uo the mesh to the shot) when i move my hand to the side, the mesh moves as well but it's no longer looking as part of the shot but in front of it...
And this is screwing up my project. I really don't know how to solve it. Can you guys help me here please.? |
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Satamanster
Joined: 25 Aug 2011 Posts: 2 Location: Portugal
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Posted: Thu Aug 25, 2011 10:31 am Post subject: Almost solved |
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| Ok, i found it out. I had to fit the resolution gate to adjust my trackers to the footage and then moved my object next to the trackerobject locator. Now i have some jittering. Could you please help me solve it? Thank you everyone... |
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GraphicsKid
Joined: 25 May 2009 Posts: 480
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Posted: Thu Aug 25, 2011 2:50 pm Post subject: |
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| For jittering, you can either add more trackers (best option) or if that's not possible, try just smoothing out the graph a little bit. |
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