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Object Tracking With A Single tracker

 
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glenn.dawick



Joined: 13 Jul 2010
Posts: 16

PostPosted: Mon May 09, 2011 7:51 am    Post subject: Object Tracking With A Single tracker Reply with quote

Hello all..

This has been discussed before, but the question was never resolved.

I have a completely still camera, with six objects moving around in frame.
They are all easily track-able, but are too small for more than one tracker.
Think of this shot as a still camera, looking directly down, with a few balls rolling around in frame.

I am not in need of a 3D solve, I just want the 2D tracking information from these 6 moving objects. I don't care about Z depth, just Y and X movement: up / down / left / right.

Is there a way to get this 2D object solve information from Syntheyes? I have looked through the tutorials, and searched through the forums without any luck so far.

What I am thinking:
Track all objects with a distance constraint from the camera.. Then there is the problem of solving.. I cannot solve a single tracking marker object. I think it needs at least 4?

(I want to use Syntheyes, as I am a comfortable user, I need the tracking data for use in Maya afterwards, and this job's budget will not allow more software to be purchased).

Any help will be appreciated, thanks.

- Glenn
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GraphicsKid



Joined: 25 May 2009
Posts: 480

PostPosted: Mon May 09, 2011 6:13 pm    Post subject: Reply with quote

What about export->2-d tracker paths?
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glenn.dawick



Joined: 13 Jul 2010
Posts: 16

PostPosted: Sun May 15, 2011 10:40 pm    Post subject: Reply with quote

Yes I will try exporting with the script once tracked, but the problem lies within getting an actual track from just a single point to start with..
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The Happy Friar



Joined: 29 Mar 2011
Posts: 102

PostPosted: Sun May 15, 2011 11:05 pm    Post subject: Reply with quote

I've been experimenting with this & you can get the 2d coords but not 3d.
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GraphicsKid



Joined: 25 May 2009
Posts: 480

PostPosted: Mon May 16, 2011 12:19 am    Post subject: Reply with quote

That's because there ARE no 3d coords with just one tracker. Wink
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glenn.dawick



Joined: 13 Jul 2010
Posts: 16

PostPosted: Mon May 16, 2011 1:33 am    Post subject: Reply with quote

The Happy Friar.. You were able to solve a single point track? All I am after is the 2D data.
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GraphicsKid



Joined: 25 May 2009
Posts: 480

PostPosted: Mon May 16, 2011 1:25 pm    Post subject: Reply with quote

It can't be done, it's mathematically impossible. You'd have to punch in the coordinates manually.
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The Happy Friar



Joined: 29 Mar 2011
Posts: 102

PostPosted: Mon May 16, 2011 2:20 pm    Post subject: Reply with quote

GraphicsKid wrote:
That's because there ARE no 3d coords with just one tracker. Wink


Can't get any 3D unless you solve. Smile You can't solve without at least 6 (or so) I believe. You just play it through & it will track the 2D locations. So I'm not even trying to solve, I was just tracking a specific point. Trying to emulate the point tracking Boris/AE has.
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GraphicsKid



Joined: 25 May 2009
Posts: 480

PostPosted: Mon May 16, 2011 5:01 pm    Post subject: Reply with quote

I wish AE has a point tracker as fast/accurate as Syntheyes.
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The Happy Friar



Joined: 29 Mar 2011
Posts: 102

PostPosted: Tue May 17, 2011 12:11 am    Post subject: Reply with quote

Just double checked, you manually add points, play through your footage to do a 2d track, then export the 2d trackers. Works great. Smile
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glenn.dawick



Joined: 13 Jul 2010
Posts: 16

PostPosted: Tue May 17, 2011 3:02 am    Post subject: Reply with quote

Yes! Nice one.. I have got that far.. Exported the trackers as 2D data, but here lies the problem of transferring that data onto objects in my maya scene...
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damian_d3



Joined: 16 Apr 2008
Posts: 61

PostPosted: Tue May 24, 2011 1:31 am    Post subject: Reply with quote

Martin Kulig posted his private syntheyes to maya pipeline in the forum.
http://ssontech.com/phpBB2/viewtopic.php?t=1257

It has a 2d to maya exporter that exports 2d trackers in the screen space of the imported camera. Parent a object on them and animate the Screen space Z axis to fill the missing depth information.
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glenn.dawick



Joined: 13 Jul 2010
Posts: 16

PostPosted: Tue May 24, 2011 10:09 pm    Post subject: Reply with quote

Great, cheers all.. Slowly but surely got through this Smile
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