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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Sat May 14, 2011 6:14 pm Post subject: Problem with camera Solve :: Urgent |
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Hello,
I'm fairly new to this program however I need to make a shot for a project im working on.
I recorded a shot with my HD PVR 59.94 frames of a game called COD MW2.
However its bigger then normal i guess its about 1088 frames. and it has allot of movement in it. (camera movement not object)
I try and give a download link to the sequence but its 400 mb large so gonna take a while to upload it and put it in this post.
The problem i have is when i press the big auto button. It tracks the features and all but when its solving it only solves a part of the sequence like only frame 500 - 700 or something. Is there someone that can help me?
Thanks in Advance
Ray |
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GraphicsKid
Joined: 25 May 2009 Posts: 481
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Posted: Sat May 14, 2011 11:40 pm Post subject: |
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| Look through your sequence. When does the solve stop? I'll bet you it's because all of the green trackers disappeared right? |
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The Happy Friar
Joined: 29 Mar 2011 Posts: 102
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Posted: Sun May 15, 2011 7:37 am Post subject: |
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| Without seeing the footage, I'm betting you recorded from the player's POV & there's a lot of movement over a long time span & a set of points isn't on screen for more then 10 seconds or so. That would be 700 frames @ 60fps. |
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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Sun May 15, 2011 7:58 am Post subject: |
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| The Happy Friar wrote: | | Without seeing the footage, I'm betting you recorded from the player's POV & there's a lot of movement over a long time span & a set of points isn't on screen for more then 10 seconds or so. That would be 700 frames @ 60fps. |
Yes that could be it, I figuered it was somewhat related to the movement.
I have the sequence and project file tho so maybe you can take a look and see if its possible?
Because when i do it in parts like first frame 0 - 300 then it solves the movement good but i need more than 6 solves or something to solve everything.
This is the project file
This is the Sequence or shot
Hopefully its not a lost case or something cuz i really want to put a nice project together 
Last edited by xRaymne on Sun May 15, 2011 8:10 am; edited 1 time in total |
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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Sun May 15, 2011 8:00 am Post subject: |
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| GraphicsKid wrote: | | Look through your sequence. When does the solve stop? I'll bet you it's because all of the green trackers disappeared right? |
Nah thats not it I posted the project file and sequence maybe you can help me?
also i couldn't upload it to BOX.net or something (i know you want that right?)
anyways i kinda explained what the problem was in the post above
thanks for your help |
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The Happy Friar
Joined: 29 Mar 2011 Posts: 102
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Posted: Mon May 16, 2011 2:45 pm Post subject: |
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You do a 360 tripod spin ~600 frames in. That's your problem. This is relatively complex shot. Have you gone through the manual for something like this? I'm still learning the program but this isn't a shot I'd try to learn on. At least not after frame 600.  |
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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Mon May 16, 2011 3:32 pm Post subject: |
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| The Happy Friar wrote: | You do a 360 tripod spin ~600 frames in. That's your problem. This is relatively complex shot. Have you gone through the manual for something like this? I'm still learning the program but this isn't a shot I'd try to learn on. At least not after frame 600.  |
Lol yhh but I need that shot =[ LOL |
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GraphicsKid
Joined: 25 May 2009 Posts: 481
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Posted: Mon May 16, 2011 5:02 pm Post subject: |
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| Is it EXACTLY locked down? Just do a hold there, and manually key in the pan in your 3d app. |
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The Happy Friar
Joined: 29 Mar 2011 Posts: 102
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Posted: Mon May 16, 2011 9:47 pm Post subject: |
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It's not really locked down. It's a 360 spin while moving away from a building. And there's motion blur! Geeze!
I'd say, if at all possible, recapture the entire shot w/o any fancy features (motion blur, reflections, etc). use that for your tracking. |
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GraphicsKid
Joined: 25 May 2009 Posts: 481
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Posted: Tue May 17, 2011 3:29 am Post subject: |
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| Oh hey, there's an elephant in here! That being said... why are you adding effects to video game footage? |
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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Tue May 17, 2011 4:54 am Post subject: |
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| GraphicsKid wrote: | | Oh hey, there's an elephant in here! That being said... why are you adding effects to video game footage? |
Hehehe lol you guys I already knew that was gonna be the problem. I knew it was a different shot and i only added some blur to the 360 spins to make it look nicer.
The only thing was that i wanted to know if there was a solution by fixing it without needing to recapture. Because recapturing is not an option took me 2 hours to get the shot right LOL
And besides if its only the 360 tripod spin with blur that gives trouble why doesnt it solves the first frames before the spin?
Anyways I wasnt thinking clearly im just gna cut out the spins and motion track the two parts and insert my 3d tekst in both shots (make it look similair) and then just add the spins afterwards in Sony vegas to make the shot complete. That'll work right?
Oh and adding effect to a video game footage is the biggest deal on YouTube mainly Call Of Duty! Im one of those 16 yrs old guys that record their gameplay and edit it to nice montages etc  |
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The Happy Friar
Joined: 29 Mar 2011 Posts: 102
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Posted: Tue May 17, 2011 7:00 am Post subject: |
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| GraphicsKid wrote: | | Oh hey, there's an elephant in here! That being said... why are you adding effects to video game footage? |
The Duke Nukem Forever trailer had 3D text added to shots to make the text interactive in post production. It was pretty cool (similar to Zombie Land's usage).
Doing the spins in Vegas IS possible, but it would be easier to do them in your 3D app (Vegas keeps the camera locked & moves all 3D around the camera, your 3D app lets you move the camera around). The first spin starts & ends with the same area, you could join trackers so that it knows it's the same area. |
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GraphicsKid
Joined: 25 May 2009 Posts: 481
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Posted: Tue May 17, 2011 11:56 am Post subject: |
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| But with duke nukem forever, they probably had some way of recording the camera data from the game so they wouldn't have to track it later. |
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The Happy Friar
Joined: 29 Mar 2011 Posts: 102
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Posted: Tue May 17, 2011 1:25 pm Post subject: |
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| I'm imaging what they did was export the world mesh to a .obj file from the editor & loaded that up in to a modeling app (it doesn't look like the text is in game). But they could of used motion tracking, just used different shots of the area & linked that track to the shot they wanted. |
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xRaymne
Joined: 14 May 2011 Posts: 9
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Posted: Wed May 18, 2011 6:03 am Post subject: |
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| The Happy Friar wrote: | | GraphicsKid wrote: | | Oh hey, there's an elephant in here! That being said... why are you adding effects to video game footage? |
The Duke Nukem Forever trailer had 3D text added to shots to make the text interactive in post production. It was pretty cool (similar to Zombie Land's usage).
Doing the spins in Vegas IS possible, but it would be easier to do them in your 3D app (Vegas keeps the camera locked & moves all 3D around the camera, your 3D app lets you move the camera around). The first spin starts & ends with the same area, you could join trackers so that it knows it's the same area. |
Yhh see me as a noob that does not know anymore then the simple motion track/solve anything else related to this is new to me and i cba to learn it now hehehe.
But what i meant was i got the whole shot. Ill just import in into vegas remove the 360 spin and then just render the 2 remaining clips so frames before the spin and frames after the spin.
After that just track and solve them both. Go into C4D put my text in it and make the 2 shots kinda similair (text) and after that render it out. import the 2 clips in vegas put the 360 spin back in between and render it out as a whole.
Oh and thanks for your guys help appreciate it  |
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