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Why 3D objects appears inclined?

 
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jefff3000



Joined: 17 Mar 2011
Posts: 5

PostPosted: Wed Apr 06, 2011 10:24 am    Post subject: Why 3D objects appears inclined? Reply with quote

Hi. This is my problem. After apply the lens distortion workflow, tracked manually with 0.80 hpix error, I put 3d objects to check the solved scene, but them appears inclined instead straigh. Why??

This is the scene file and the first frame.

Scene file: http://www.filesonic.com/file/518685984/jacobo.sni

Scene frame (with lens correction applied): http://www.filesonic.com/file/518723094/jacobo-distort000.tif

Thanks (and sorry for my english).
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GraphicsKid



Joined: 25 May 2009
Posts: 481

PostPosted: Wed Apr 06, 2011 5:54 pm    Post subject: Reply with quote

http://box.net/
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jefff3000



Joined: 17 Mar 2011
Posts: 5

PostPosted: Thu Apr 07, 2011 4:31 am    Post subject: new links Reply with quote

Scene file: http://www.box.net/shared/lao0uiv80n

Scene frame: http://www.box.net/shared/ffmtm51ead

(Thanks so much GraphicsKid)
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GraphicsKid



Joined: 25 May 2009
Posts: 481

PostPosted: Thu Apr 07, 2011 3:20 pm    Post subject: Reply with quote

lol no problem, I just get tired of waiting 30 seconds to help somebody. Smile

Do the 3d objects look alright when you solve the scene normally? It sounds to me like you've undistorted the footage, then retracked that. This is completely unnecessary and can introduce errors. It's better if you simply track the scene (with "calculate distortion" checked in the lens panel), and you'll notice that in the Camera view, syntheyes is automatically distorting the cg primitives to match the calculated lens distortion. THIS should be your final solve, all you do with this now is export that to your 3d package, AND export the undistorted footage from that. You should never have to re-track/re-solve the undistorted plate, it's already done.
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jefff3000



Joined: 17 Mar 2011
Posts: 5

PostPosted: Thu Apr 14, 2011 3:21 pm    Post subject: SOLVED!! Reply with quote

Thanks so much, GKid. I was duplicating the distortion workflow. Now everything is perfect. I'll post the results!
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