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Lightwave mesh export

 
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oliphantscott



Joined: 14 Dec 2010
Posts: 9
Location: Austin

PostPosted: Mon Jan 03, 2011 7:02 pm    Post subject: Lightwave mesh export Reply with quote

Is there anyway to export a lightwave scene with the meshes in place? I can export out obj files from SE, but they just come in at a generic spot / scale. I'm tracking an object (a sphere) using the viewports to position an SE solid (sphere) so it looks correct in the scene, but i can't figure out how to line this up in Lightwave after export, or create a new sphere in Lightwave and place anywhere near the position of the SE sphere. Thanks in advance
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MTWarren



Joined: 09 Nov 2010
Posts: 2

PostPosted: Thu Jan 13, 2011 11:33 am    Post subject: Re: Lightwave mesh export Reply with quote

oliphantscott wrote:
Is there anyway to export a lightwave scene with the meshes in place? I can export out obj files from SE, but they just come in at a generic spot / scale. I'm tracking an object (a sphere) using the viewports to position an SE solid (sphere) so it looks correct in the scene, but i can't figure out how to line this up in Lightwave after export, or create a new sphere in Lightwave and place anywhere near the position of the SE sphere. Thanks in advance


I am only a newb, but your tracking points should be exporting as well. If not, take a look at http://www.ssontech.com/content/setolwave.htm this tutorial. It mentions how to set a tracker to exportable or not.

Anyway, if you're doing auto-tracking, just name some trackers so you can find them in lightwave. Line up your object based on the tracker positions.

Also, you can add a supervised tracker to the spot you want to put your Lightwave object.
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