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Screen Scale into Flame

 
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andydill



Joined: 04 Mar 2009
Posts: 8
Location: Los Angeles

PostPosted: Wed May 26, 2010 3:34 am    Post subject: Screen Scale into Flame Reply with quote

I've set up a basic distance constraint, which helps with the screen scale issue (I used to scale up the camera and point cloud in flame by a factor of 5000 or scale down every added object by the inverse).

The thing is, while the distance constraint helps quite a bit, there's no difference between the in-flame scaling with a two thousand distance and a two million one.

I'm likely missing something. I set one point as the origin, then alt-clicked a second point reasonably nearby and exported the file with various different scales dialed in. I made sure to save the scene before export, and to hit enter after putting in a new number. No difference.
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