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Antialiasing in Camera, Quad and Perspective View

 
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Martin Kulig



Joined: 03 May 2009
Posts: 8
Location: Cologne, Germany

PostPosted: Sun Mar 28, 2010 9:49 am    Post subject: Antialiasing in Camera, Quad and Perspective View Reply with quote

Here is a quick tutorial how to setup your nVidia graphic card to have nice antialiased wireframe display in your SynthEyes 3d viewports.
Tested with Windows 7 Home Premium 64 Bit, nVidia GeForce GT 330M, Driver 188.67, SynthEyes 2008.1.1028

This picture shows the SynthEyes Camera View with antialiased Sphere:


1. Open your nVidia control panel and turn on "Use the advanced 3d image settings":


2. Next go to "Manage 3d Settings" -> "Program Settings", click on "Add" and pick your syntheyes64.exe.
3. Change:
    Antialiasing Filtering: 16x
    Antialiasing - Gamma correction: ON
    Antialiasing - Mode: Last one (In German: Beliebige Anwendungseinstellungen außer Kraft setzten)
    Antialiasing - Transparency: 8x (Supersample)
    Antialiasing Settings: 16xQ






Next time you start SynthEyes, your wireframe looks really nice and antialiased. Of course the quality of this settings depends only on your graphic card.
This works for other 3d software like maya, too. Just add another "*.exe" and repeat these steps.
Welcome to the wonderfull world of antialiased 3d!
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rtep



Joined: 12 Mar 2008
Posts: 142
Location: at the moment its Munich

PostPosted: Sun Mar 28, 2010 2:02 pm    Post subject: Reply with quote

Nice job!

But... GERMAN Very Happy
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Martin Kulig



Joined: 03 May 2009
Posts: 8
Location: Cologne, Germany

PostPosted: Sun Mar 28, 2010 5:01 pm    Post subject: Reply with quote

If you need a translation try this:

http://www.dict.cc/
http://dict.leo.org/

... but that shouldn´t be necessary Wink
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GraphicsKid



Joined: 25 May 2009
Posts: 480

PostPosted: Mon Mar 29, 2010 11:45 am    Post subject: Reply with quote

I just tried this with my ATI card on my laptop... AWESOME!

I probably shouldn't be using this when making high detail 3d meshes... but meh...
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