| View previous topic :: View next topic |
| Author |
Message |
Martin Kulig
Joined: 03 May 2009 Posts: 8 Location: Cologne, Germany
|
Posted: Sun Mar 28, 2010 9:49 am Post subject: Antialiasing in Camera, Quad and Perspective View |
|
|
Here is a quick tutorial how to setup your nVidia graphic card to have nice antialiased wireframe display in your SynthEyes 3d viewports.
Tested with Windows 7 Home Premium 64 Bit, nVidia GeForce GT 330M, Driver 188.67, SynthEyes 2008.1.1028
This picture shows the SynthEyes Camera View with antialiased Sphere:
1. Open your nVidia control panel and turn on "Use the advanced 3d image settings":
2. Next go to "Manage 3d Settings" -> "Program Settings", click on "Add" and pick your syntheyes64.exe.
3. Change:
Antialiasing Filtering: 16x
Antialiasing - Gamma correction: ON
Antialiasing - Mode: Last one (In German: Beliebige Anwendungseinstellungen außer Kraft setzten)
Antialiasing - Transparency: 8x (Supersample)
Antialiasing Settings: 16xQ
Next time you start SynthEyes, your wireframe looks really nice and antialiased. Of course the quality of this settings depends only on your graphic card.
This works for other 3d software like maya, too. Just add another "*.exe" and repeat these steps.
Welcome to the wonderfull world of antialiased 3d! |
|
| Back to top |
|
 |
rtep
Joined: 12 Mar 2008 Posts: 142 Location: at the moment its Munich
|
Posted: Sun Mar 28, 2010 2:02 pm Post subject: |
|
|
Nice job!
But... GERMAN  |
|
| Back to top |
|
 |
Martin Kulig
Joined: 03 May 2009 Posts: 8 Location: Cologne, Germany
|
|
| Back to top |
|
 |
GraphicsKid
Joined: 25 May 2009 Posts: 480
|
Posted: Mon Mar 29, 2010 11:45 am Post subject: |
|
|
I just tried this with my ATI card on my laptop... AWESOME!
I probably shouldn't be using this when making high detail 3d meshes... but meh... |
|
| Back to top |
|
 |
|