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SyLens - Syntheyes lens undistortion for Nuke

 
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julik



Joined: 04 Feb 2010
Posts: 15

PostPosted: Wed Jul 07, 2010 9:59 am    Post subject: SyLens - Syntheyes lens undistortion for Nuke Reply with quote

Just hot off the press
http://github.com/julik/sylens

I will expand on that in the near future (for now it just does UNdistortion). I have a working Linux and OS X build which I will upload today (Linux 64 and OS X 32 10.5 both for NK 6), but not Windows - if someone would like to make a build it would be nice.
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julik



Joined: 04 Feb 2010
Posts: 15

PostPosted: Sat Mar 10, 2012 7:39 am    Post subject: Reply with quote

Wanted to note that I've released version 2, which can now undistort the UVs in your projected textures and ALSO distort your renders with a special Camera node. This squashes your filtering pipeline into one operation with a major quality improvement. If you are using Nuke with Syntheyes you WANT this.
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borgus



Joined: 30 Dec 2009
Posts: 144
Location: bremen, germany

PostPosted: Sat Mar 10, 2012 10:39 am    Post subject: Reply with quote

thanks man, that's REALLY cool!!
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Piggly



Joined: 14 Mar 2012
Posts: 12

PostPosted: Fri Mar 16, 2012 2:15 am    Post subject: Reply with quote

This will come in pretty useful! Great work!
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sambuev



Joined: 16 Nov 2011
Posts: 10
Location: Toronto, Canada

PostPosted: Thu Jul 05, 2012 9:05 pm    Post subject: Reply with quote

I'm trying to build a plugin, but I getting an error somehow.
Can you please send "ready to go" plugin?
Or show me, how can I install it to Nuke?



update: I've figured out, I didnt install Xcode for Mac OS X Lion.

Do you have this compiled plugin? Please Razz
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julik



Joined: 04 Feb 2010
Posts: 15

PostPosted: Wed Aug 01, 2012 9:09 am    Post subject: Reply with quote

I will post the new builds very soon since quite some stuff has been fixed. The problem with Lion is that you have to compile against the 10.5 SDK which is not shipped with XCode anymore, and reiles on GCC instead of clang. I am curious how Foundry is going to address it but in the meantime I figured out a stopgap way to still compile on 10.5, but for that you need to have the 10.5 XCode tools which you cannot distribute openly due to Apple's licensing restrictions.
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