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Problems importing Mesh with the new Build 2008.1.1024

 
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juice



Joined: 05 Feb 2009
Posts: 3

PostPosted: Thu Jul 16, 2009 7:50 am    Post subject: Problems importing Mesh with the new Build 2008.1.1024 Reply with quote

Sorry, I dont know where to post this.
I have problems since I did the new update to the latest build of Syntheyes! There is an error, here a screenshot:




I never had a folder where the error is pointing me on my pc "c:\viken\main\tab.h"
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juice



Joined: 05 Feb 2009
Posts: 3

PostPosted: Thu Jul 16, 2009 7:54 am    Post subject: Reply with quote

... this is happen with every mesh, even the meshes that was working with no problems before I did the update
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rtep



Joined: 12 Mar 2008
Posts: 142
Location: at the moment its Munich

PostPosted: Thu Jul 16, 2009 9:07 am    Post subject: Reply with quote

agree, first I thought that it's just because I'm importing incredibly heavy meshes, but now I see it's doing for all OBJs!
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goodrichm



Joined: 26 Oct 2008
Posts: 6

PostPosted: Sat Jul 18, 2009 9:21 am    Post subject: Reply with quote

Recommend you send details about this issue to Russ' email support address so it can get fixed quickly. He might never see this post as he's said in the past that he doesn't frequent these forums or use them for technical support.

Email support address: support AT ssontech.com

Best wishes that this gets fixed soon...MG
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ssontech
Site Admin


Joined: 16 Mar 2005
Posts: 610
Location: Valley Forge, Pennsylvania

PostPosted: Tue Jul 28, 2009 3:49 pm    Post subject: Reply with quote

As noted, this IS NOT THE PLACE FOR TECH SUPPORT. If you want something done, email me, I get it. Post here, maybe I'll see the next day, the next week, or the next month, maybe never.

With a problem like this, note that you need to send me a mesh (or whatever) that fails. Statements like "every mesh" are rarely true and was not here.

A new build (1025) was posted the morning after the evening I was emailed a failing mesh---there was a problem with meshes that had UV texture coordinates, which aren't generally used by SynthEyes.
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ssontech
Site Admin


Joined: 16 Mar 2005
Posts: 610
Location: Valley Forge, Pennsylvania

PostPosted: Wed Jul 29, 2009 9:37 am    Post subject: Reply with quote

Another note --- I was mailed a 'failing' mesh today, but it turned out to contain corrupted texture coordinates --- infinities (inf). If the file is invalid/non-standard-compliant, there's no guarantee it will read, even if something else produced it or happens to read it.

Hint: when working with large meshes, turning off "Cast Shadows" is beneficial, the jumping through hoops required for shadow-casting take a comparatively large amount of time.
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juice



Joined: 05 Feb 2009
Posts: 3

PostPosted: Fri Jul 31, 2009 6:28 am    Post subject: Reply with quote

Hello Ssontech
sorry for my wrong statement with every mesh!

on the website from Syntheyes when I was navigating with my mouse over Support there was a hint to this forum! I noticed "this IS NOT THE PLACE FOR TECH SUPPORT" with the post from Goodrichm! Sory again from somebody who is new here and didnt know this!

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