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matix
Joined: 08 Nov 2006 Posts: 32 Location: Savannah, GA USA
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Posted: Mon Oct 15, 2007 11:51 am Post subject: Export to Modo .lxo format? |
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A friend of mine and myself are going in on some tracking shots together. He used to use lightwave religiously but has since switched to Modo.
I'm going to be tracking/solving the shots on my end, he is then going to place and light the 3d objects in the scenes. At that point i'll be working on them in After Effects to finish them up.
Are there any plans to support Modo now that 301 supports animation? Modo 301 no longer supports LWS without a script but we are unsure of its capability but are researching that now.
http://www.modonize.com/Scripts/115.aspx |
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dapeter2
Joined: 08 May 2007 Posts: 1
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Posted: Tue Oct 23, 2007 2:37 am Post subject: |
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I'd like to second a Modo exporter... if it could export directly into the Modo LXO format that would be great - you can then use it as a reference scene or just copy the camera into the current scene.
Here's my current workaround hack:
1. Export from SynthEyes to Blender.
2. Run this python script from within Blender to get the animation in.
3. Export from Blender to FBX, leaving the "rotate on X-axis" selected in the export dialog box...
4. Open the FBX in Modo.
5. Here's the workaround - the 'handedness' of Blender seems to be different to Modo, so the camera isn't pointing in the correct direction. My workaround was to find the camera from Blender in the layer group (it should sit in a group with all the tracking markers), then drag it's name outside so it becomes it's own layer.
6 Then I duplicated the camera, and removed the animation on all transforms and rotations on the duplicated camera only (so it's completely non-animated).
7. Next I grabbed this new camera and rotated it locally around the y axis -90 degrees exactly.
8. Finally I dragged this new camera (in the layer window) so it was a child layer of the original camera, effectively parenting the duplicate camera to the original camera.
As long as your render size is the same as the original file, this seems to work for the time being. You can also select all the tracking markers and rescale them if they're too big or small for the screen. |
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ssontech Site Admin
Joined: 16 Mar 2005 Posts: 610 Location: Valley Forge, Pennsylvania
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Posted: Sun Nov 04, 2007 1:53 pm Post subject: |
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| There is a collaborative effort on this underway. |
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LightWolf
Joined: 17 Mar 2005 Posts: 4
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Posted: Wed Dec 05, 2007 11:13 am Post subject: |
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Here is a quick hack if you need something now, until an official script gets released:
Not feature complete and it just handles the basics. Then again, it is free and you can use it now
http://www.gadget.de/downloads/modo_szl.zip
Usage:
Solve your shot as usual, one camera only, then run the script (SE should be set to use the Y axis as up, "Maya" mode I think).
Then run the script in modo using "F6". It doesn't import an animated focal length at the moment. Just the camera position, rotation, basic settings and the solved trackers as vertices.
The footage will be loaded as a clip, but not assigned to a background.
Feel free to extend the script, I'd love to see the changes though.
Cheers,
Mike |
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vinnymac
Joined: 10 Oct 2005 Posts: 11 Location: NYC
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Posted: Thu Feb 28, 2008 3:26 am Post subject: Modo Script Doesn't work |
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| It seems not to be working. I am on a mac. Is that the reason? I exported the filed from SE and then did the f6 thing in Modo but it said the file is unrecognized script. Modo 301 |
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kfinla
Joined: 04 Nov 2007 Posts: 3
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Posted: Tue Apr 01, 2008 9:33 pm Post subject: |
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Hopefully now that the Modo I/O SDK is being released we will see support for the .LXO format..
It was the first thing i looked for in the 2008 feature list  |
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ssontech Site Admin
Joined: 16 Mar 2005 Posts: 610 Location: Valley Forge, Pennsylvania
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