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Not sure if this shot can be properly tracked/scene geometry

 
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Mon Nov 13, 2006 5:31 pm    Post subject: Not sure if this shot can be properly tracked/scene geometry Reply with quote

Just invested in Syntheyes2007. What a great product!

I'm doing some tests on footage, and i've come across a shot that I cant really get to work. There is no floor seen during the shot so the tracker I guess is relying on the walls. The auto-solve gets it ballpark, but it floats a little and I cant find good points to establish scene geometry.

As a test, i'm trying to place a simple box on the table, to see if I can get it to move with the footage like its sitting in the scene. See JPG below.



The shot pans and turns. If anyone is interested, i'll post the jpgs i'm using for the shot. I appreciate any ideas, etc!
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gordonrobb



Joined: 17 Mar 2005
Posts: 281

PostPosted: Tue Nov 14, 2006 4:50 am    Post subject: Reply with quote

I would love a go at it if you have the jpegs.
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Tue Nov 14, 2006 10:18 am    Post subject: Reply with quote

gordonrobb wrote:
I would love a go at it if you have the jpegs.



Great! I'll post a zip of the jpgs. I appreciate your interest!

From what i'm seeing, the tracker may be getting throw off by the doctor in the white coat, she moves around a lot and the box that I place on the table shows similar movement from the beginning.

Of all the scenes I chose to start with, I had to choose one with no ground showing!
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Tue Nov 14, 2006 2:38 pm    Post subject: Reply with quote

gordonrobb wrote:
I would love a go at it if you have the jpegs.


Here is a link to the archive of frames.

http://www.m2-motion.com/syntheyes_work/shot_jpg.rar
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gordonrobb



Joined: 17 Mar 2005
Posts: 281

PostPosted: Tue Nov 14, 2006 5:24 pm    Post subject: Reply with quote

Had a look, the problem is that there are virtually no trackable features.

Everything is either a reflection or a point between two moving objects.

Wouldn't even know where to start.
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Tue Nov 14, 2006 5:34 pm    Post subject: Reply with quote

Yeah, I was running into the same problem. It also doesnt help that its DV footage.

I appreciate your attempt at helping me solve it. Anyone else have an idea at how to approach this?
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LFGabel



Joined: 16 Mar 2005
Posts: 298
Location: Vancouver Island, BC, Canada

PostPosted: Wed Nov 15, 2006 7:31 am    Post subject: Reply with quote

There's tons of trackable features here. If the autotracker get it into ballpark territory, then the shot can definately be solved. I'd do this one manually, and/or heavily remove/refine the auto trackers. Where the blinds cross the window dividers is a good place to start. Once you get a solve that works, lay a tracker on the table near the end of the shot where you can see light and shadow, and track that for 8-12 frames (or as long as you can accurately do it.

If you are not masking out the people and anything else that moves, then there's really no way you'll get a good automatic solve. Do it manually. In the end you'll save time and get a better result.
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Wed Nov 15, 2006 10:34 am    Post subject: Reply with quote

LFGabel wrote:
There's tons of trackable features here. If the autotracker get it into ballpark territory, then the shot can definately be solved. I'd do this one manually, and/or heavily remove/refine the auto trackers. Where the blinds cross the window dividers is a good place to start. Once you get a solve that works, lay a tracker on the table near the end of the shot where you can see light and shadow, and track that for 8-12 frames (or as long as you can accurately do it.

If you are not masking out the people and anything else that moves, then there's really no way you'll get a good automatic solve. Do it manually. In the end you'll save time and get a better result.


I wouldnt have a problem manually tracking it. I'm just confused as to how to setup proper scene geometry with the track points. I'm prepping this for export to lightwave. In the past, i've brought it in and the origin was all off, and the grid was skewed like you wouldnt believe. I'll give those suggestions a go tonight.
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ssontech
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Joined: 16 Mar 2005
Posts: 609
Location: Valley Forge, Pennsylvania

PostPosted: Wed Nov 15, 2006 11:10 am    Post subject: Reply with quote

This may mean that you still haven't got a good solve due to the problems discussed, or that you haven't set up a good coordinate system if you have. If you want to put something on the table, obviously the best coordinate system is going to be one aligned with the table itself---which may be difficult if there's nothing particularly trackable. You're almost certainly going to have to put at least one supervised tracker onto the table itself to use as a reference.
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gordonrobb



Joined: 17 Mar 2005
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PostPosted: Thu Nov 16, 2006 3:05 pm    Post subject: Reply with quote

Doh! Don't know why I didn't think of that. Guess I was asleep.
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matix



Joined: 08 Nov 2006
Posts: 32
Location: Savannah, GA USA

PostPosted: Thu Nov 16, 2006 4:50 pm    Post subject: Reply with quote

ssontech wrote:
This may mean that you still haven't got a good solve due to the problems discussed, or that you haven't set up a good coordinate system if you have. If you want to put something on the table, obviously the best coordinate system is going to be one aligned with the table itself---which may be difficult if there's nothing particularly trackable. You're almost certainly going to have to put at least one supervised tracker onto the table itself to use as a reference.


I've watched this scene over and over and there isnt really anything that remains in the scene the entire time. I wouldnt mind placing supervised track points at the corners of the table to establish some rough scene geometry, but the left and bottom corner arent in all the time.

Just have to keep trying.
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LFGabel



Joined: 16 Mar 2005
Posts: 298
Location: Vancouver Island, BC, Canada

PostPosted: Fri Nov 17, 2006 5:39 am    Post subject: Reply with quote

The trackers on the table don't need to be there all the time. If you have other accurate trackers elsewhere that take over when the table trackers get obscured, then it should be fine.
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ssontech
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Joined: 16 Mar 2005
Posts: 609
Location: Valley Forge, Pennsylvania

PostPosted: Mon Nov 20, 2006 12:04 pm    Post subject: Reply with quote

Just to clarify. Lee is absolutely correct---the trackers on the table don't have to be there all the time, just long enough to get a good solve on their position. The "taking over" part---you need to have an adequate collection of trackers throughout the duration of the shot, they can come and go. They should be spread around the images, not just on the table. You only need the 3, part of the time, and not even necessarily at the same time, to set up a coordinate system. You do NOT need a separate set of trackers for the coordinate system, when the main 3 are not visible.
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