Online Video Match-Moving Tutorials and More:
Learning Camera Tracking
This page is for online web videos we have produced; some are hosted on our site, some on YouTube. For other learning materials, including FAQs, online classes, third-party tutorials, and 'homework' projects, see the page for other stuff.
The tutorial list below can be sorted several different ways. Generally, they address specific topics and controls in SynthEyes. Many tutorials on a specific topic contain general techniques and tricks as well. Looking for a different topic? Let us know. Please understand that there is never going to be a tutorial that covers exactly which buttons to push for your shotthey are all different!
Tutorials will often show earlier versions of SynthEyes. Due to the volume of tutorials and time required to create them (~1 hour per minute), we cannot continuously update to the latest version. Operation on the current version will generally be very similar, usually with only graphics changes and additional controls. Look for notes on the tutorial's web page to see if a related capability has been developed later. If you see something that has been completely superseded, please let us know.
Check out the Talkin' Tutorials section of the web site for discussion, clarifications, and to suggest new tutorials.
|Administrative||Registration Procedures★★Registration Procedures★★: Part One: how to register SynthEyes and install your temporary authorization||5:28||2006-09-29||Authorization Procedures★★Authorization Procedures★★: Part Two: how to install your temporary authorization and set up Customer Care, once your permanent authorization arrives.||3:08||2006-09-29||Configuring Auto-Update, or Manually Updating★★Configuring Auto-Update, or Manually Updating★★: How to set up automatic SynthEyes update, or update manually.||HTML||2011-12-08|
|Advanced Topics||Tweaking the Solver★Tweaking the Solver★: The tutorial discusses the use of the solver controls, such as Slow but Sure, the motion hint, and the begin/end frames.||5:29||2012-10-23||Rolling Shutter Example★Rolling Shutter Example★: Discusses rolling shutter using an example shot that is tracked, initially without rolling shutter processing, to yield a rather high error. Then, SynthEyes (1209+)'s rolling shutter processing is turned on, dramatically reducing the pixel errors, and in the process showing just how much of an impact rolling shutter has.||9:28||2012-10-05||Disk Cache System♦Disk Cache System♦: This talky tutorial describes the disk caching system in SynthEyes, which can improve overall workflow on large shots, especially stereo and especially when you have a fast SSD disk or RAID drive. Disk caching is easy to turn on and invisible to use, but be sure to watch this tutorial and check out the manual for best results!||22:50||2012-12-02||Using the Green-Screen Panel★Using the Green-Screen Panel★: This Quicktime movie shows SynthEyes's green-screen system at work. It allows SynthEyes to track only the green screen, and ignore features on the actors moving in front of the screen, so that they don't have to be masked out from tracking. Shows typical issues and solutions handling these shots.||3:33||2006-08-28||Finding the Direction to a Light★Finding the Direction to a Light★: Find the direction to a distant (sun) light, so you can cast matching shadows in your 3-D app.||6:14||2012-10-21||Changing a Camera-Track to an Object-TrackChanging a Camera-Track to an Object-Track: Common "Mr Fix-It"!!! Changing a tracked camera from a camera to an object track.||3:11||2012-10-17||Add-Many and Coalesce Trackers★Add-Many and Coalesce Trackers★: This tutorial demonstrates the SynthEyes Add-Many and Coalesce Trackers capabilities. Here, we use them to build a denser-than-usual tracker mesh to use as a ground mesh upon which to add objects. ||4:45||2007-04-05||Tracking, Mesh Building, and More★★♦♦Tracking, Mesh Building, and More★★♦♦: This tutorial uses a long shot to run through a whole sequence of activities, starting with auto-tracking, adding more trackers, mesh-building, and shadow catching. You'll probably see some capabilities you weren't aware of. Source video from http://www.artbeats.com shot named B017-C081||46:37||2012-11-07||Moving-Camera and -Object TrackMoving-Camera and -Object Track: Shows a supervised camera and object shot, primarily the image preprocessor setup to simplify supervised tracking on the box, and a way to adjust the coordinate system setup of the box to match the rest of the scene. ||4:06||2008-08-05||Using Hold Mode♦Using Hold Mode♦: The hold-mode feature of SynthEyes 2008 enables you to match-move shots where the camera translates during part of the shot, but also only rotates during part of the shot. In essence, these shots contain both a regular section and a tripod-mode section. With the hold-mode feature, you can easily solve complex combinations of these motions. ||5:45||2008-07-10||Franken-Tracking with Splice PathsFranken-Tracking with Splice Paths: Sometimes you need to combine two separate tracks together exactly. Most commonly, this involves a shot consisting of normal sections and tripod sections, but other situations might include a shot with a major occlusion in the middle, or as a starting point for a shot that transitions from a wide shot to a full-frame moving object (still tricky). In the past, you needed to assemble the tracks in your favorite animation package, but it is quicker and easier to do it in SynthEyes. Largely but not always superceded by Hold Mode!||9:25||2007-12-09||Smoothing Zoom ShotsSmoothing Zoom Shots: This tutorial shows the SynthEyes 2007 zoom-filtering script in action on a shot that contains a zoom in the middle of the shot. You'd like to have the stability of a non-zoom shot during the non-zooming portion, and accomodate the zoom during that time. The script lets you get that. See also the Flatten FOV phase.||3:50||2006-09-28||Building a Shadow CatcherBuilding a Shadow Catcher: In order to have a correct shadow cast onto a live shot, a piece of proxy geometry is needed that approximates the 3-D scene in the area where the shadow is needed. The original imagery is projected onto it, and shadows cast onto that textured geometry.||-:--||2005-09-13||Projection Screen GeneratorProjection Screen Generator: The projection screen generator creates physical geometry in the scene to hold a background image, which can make some setup and scene-building tasks easier --- especially for green-screen shots. For green screen shots, SynthEyes can leave the keyed portion of the image transparent. This works for internally-keyed shots, or for shots with externally-generated alpha channels.||3:27||2010-11-19||Creating a Moving from a StillCreating a Moving from a Still: You can use the image preprocessor to create motion from stills, the "Ken Burns" effect. This tutorial shows a simple example of that. Doing it in SynthEyes is different than doing a 2D image zoom and pan, because, with the proper lens field of view, it is recalculating the correct perspective shift, as if the camera was on a tripod, instead of the 2-D image-being-slid-around look.||5:45||2009-01-08||Using the Image Preprocessor to Reduce RAM CacheUsing the Image Preprocessor to Reduce RAM Cache: This tutorial shows the SynthEyes's Image Preparation subsystem being used to dramatically reduce the RAM usage of a shot, including setting up presets. Note: the layout of the image preprocessor window has been changed, but the overall effect remains the same.||5:44||2006-09-29||Using the Batch ProcessorUsing the Batch Processor: This Quicktime tutorial shows how to use SynthEyes's Batcher to process a collection of shots without further intervention. Use the batcher to do the time-consuming tracking, then come back for final checks and to set up a coordinate system. Or use it for stabilizing a group of shots.||4:53||2006-10-09||Finding Your Plate Width♦♦♦Finding Your Plate Width♦♦♦: Shows how to convert from field of view to focal length and back using plate width, and how to use field of view and focal length to compute the back plate width of your camera.||7:05||2007-11-09|
|Coordinate Systems||Fun with changing the Coordinate Axis SettingFun with changing the Coordinate Axis Setting: SynthEyes lets you change the coordinate axis setting whenever you want, from Z-Up (max), to Y-Up (maya), to Y-Up-Left (Lightwave). This tutorial takes a further look.||3:30||2007-10-27||Visualizing Coordinate System Alignment★★★Visualizing Coordinate System Alignment★★★: This tutorial is a completely real-world show and tell of what coordinate system alignment is about. No computers at all! We kid you not. It is silly, stupid, and hopefully clever enough to help you visualize what is going on during coordinate system alignment.||10:22||2008-02-07||Auto-Place Button Tips and Techniques★★Auto-Place Button Tips and Techniques★★: Shows tips and techniques for using the auto-place button found in SynthEyes 2011 build 1008 and later. The Place button picks coordinate systems using a fairly advanced scheme, and while providing opportunities for efficient artist control. Be sure to jump up to 720p full-screen to watch this video.||10:00||2011-10-21||Manual AlignmentManual Alignment: This example shows how to manually align a scene within SynthEyes, without applying any alignment constraints to the points. This can be useful when there isn't an obvious geometric choice, and to handle tripod-mode shots.||6:51||2012-10-23||Single-frame Alignment★★Single-frame Alignment★★: This tutorial shows the single-frame alignment system being used to camera-match a single digital still.||5:20||2007-04-26||Coordinates systems and the Constrained Points View★★Coordinates systems and the Constrained Points View★★: This tutorial will advance your understanding of the coordinate system setup process, and show you how to interpret the Constrained Points view, which is always the first place to look when trying to understand or diagnose the coordinate system setup of a scene. The initial portion of the tutorial shows a shot being manually aligned. We show this process to help you understand what SynthEyes is doing with your coordinate system setup information---not telling you that you should be manually aligning all your shots. ||22:51||2007-12-07||Coordinate System Setup with a Distance ConstraintCoordinate System Setup with a Distance Constraint: Discusses the situation where you have used the Coords (Summary Panel) or *3 (Coordinate System Panel) buttons to set up a ground plane, but you want to use two other trackers to set the overall size of the scene, because you have an existing ground-truth distance between them.||2:55||2008-07-10||Ground Plane Methods♦Ground Plane Methods♦: Shows additional methods to set up a coordinate system: snapping the perspective-view grid to trackers, then making it the ground plane; and making a mesh object the ground plane. For both cases, we show using a distance constraint to set up the overall scene scaling.||10:14||2012-10-24||Distance ConstraintsDistance Constraints: Distance constraints give you control over the distance between the camera and origin, or camera and moving object in an object-tracking setup. That distance is exactly where jitter often appears in low-perspective shots, so the distance constraint gives you a direct way to control it.||6:31||2010-11-18||Coordinate Scaling from Camera HeightCoordinate Scaling from Camera Height: Shows how to use the camera path locks to set up the overall scaling of the coordinate system, if you know the height of the camera above the ground plane. You can also use the Camera Height phase for this purpose.||4:40||2008-08-04||Coordinate Scaling from Camera TravelCoordinate Scaling from Camera Travel: Suppose the camera is on a straight dolly track, and you have measured how far the camera travelled along the track (lens position to lens position). You can use this measurement to set up the scaling of the overall coordinate system. You can also use the Camera Travel Phase to do this automatically.||5:05||2008-08-04||Keep Your DistanceKeep Your Distance: If you are given the distance between the camera and a trackable object in your scene, you can scale your SynthEyes scene to match. In addition to the method shown here, you can use SynthEyes phase to do it automatically.||5:27||2007-11-02|
|Exporting||Introduction to Modo ExportsIntroduction to Modo Exports: This tutorial shows a small scene being tracked, exported to Modo, then loaded in Modo.||3:19||2009-07-31||Exporting 2D Trackers to 3D ApplicationsExporting 2D Trackers to 3D Applications: This tutorial shows the use of two scripts that convert 2-D tracking data into 3-D motion-capture-style paths that can be exported to 3D applications (which generally don't know anything about 2D trackers).||7:47||2011-10-26||A Motion 3 in 3D ExampleA Motion 3 in 3D Example: SynthEyes can export to Motion 3 as a 3-D scene. Not only cameras and trackers can be exported, but planes as well, which appear as Drop Zones in Motion. A special script in SynthEyes adjusts the aspect-ratio of planes in SynthEyes to simplify handling in Motion. ||5:06||2008-08-06||Export and Setup in After EffectsExport and Setup in After Effects: This tutorial shows a shot being auto-tracked, a coordinate system being set up using some supervised trackers, the scene exported to After Effects, and a logo being burned in using AE's 3-D workspace. You can see the final movie /content/alienzSmaller.mov (2 MB) also.||7:45||2007-02-08||Tracking then Export to LightwaveTracking then Export to Lightwave: This Quicktime movie shows a shot being tracked then exported to, and opened in, Lightwave.||2:17||2006-10-07||Track and Stabilize, Export to Bentley MicrostationTrack and Stabilize, Export to Bentley Microstation: This tutorial demonstrates a complete workflow, tracking and stabilizing a shot in SynthEyes, saving the images, exporting for Bentley MicroStation, and then in MicroStation, importing the MSA file, configuring MicroStation, and dropping in a small external model. After the model is completed and textures set up in MicroStation, then next step would be to render (record) the animation.á||7:17||2007-05-07|
|How to Shoot||Path-ology★★★Path-ology★★★: How to plan camera moves for successful camera tracking.||HTML||2008-03-14||How to Shoot a Gecko★★How to Shoot a Gecko★★: Discusses shots where the trackers are all on a single plane.||5:15||2007-09-23||But it was shot on a crane!★★But it was shot on a crane!★★: Discusses shots that may seem to be amenable to a 3-D solution but are really tripod-type shots.||3:54||2008-08-07|
|Lens Distortion||AE/SE One-Pass Distortion WorkflowAE/SE One-Pass Distortion Workflow: Tutorial shows the manual setup of a SynthEyes Undistort node in AfterEffects, to match the distortion and scale computed by a solve followed by using the 1-pass option on the Lens Workflow button (SynthEyes Summary panel). With this setup, you can use AfterEffects to undistort your footage, rather than the SynthEyes image preprocessor.||4:30||2012-01-05||AE/SE Two-Pass Distortion WorkflowAE/SE Two-Pass Distortion Workflow: Shows the two-pass workflow, where a lens distortion calculated in SynthEyes is used to configure both SynthEyes Undistort and SynthEyes Redistort effects in AfterEffects. With these nodes and this workflow, you can use AfterEffects (instead of SynthEyes) to convert your distorted footage to clean footage for tracking and 3D work, generate CGI effects that match the clean footage, then use the Redistort node to composite the CGI effects back to the *original* footage, so that you can deliver footage with higher quality,||9:12||2012-01-05||AE/SE Advanced Distortion EffectAE/SE Advanced Distortion Effect: Shows the use of SynthEyes's "Advanced Distortion" effect (pixel bender) in AfterEffects. This effect is able to reproduce the complex distortion types, including off-centering and high-order (fisheye) distortion computed by SynthEyes's lens-grid-based calibration tool. ||12:05||2012-01-05||AE Undistortion by 3D ExportAE Undistortion by 3D Export: Quick review to complement the other AE/SE pixel-bender tutorials. SynthEyes Undistort nodes are automatically generated as part of an export of the 3D scene from SynthEyes to AfterEffects. This tutorial shows that in action and what the result is.||3:04||2012-01-05||Lens Grid Auto-CalibrationLens Grid Auto-Calibration: Introduction to the lens grid auto-calibration system in SynthEyes, which analyzes footage of a lens grid pattern to produce accurate lens preset information.||8:20||2011-12-07||2011.1 Lens Auto-Calibration Grid2011.1 Lens Auto-Calibration Grid: Download the 36x27 inch lens grid and print it at most copy shops such as FedEx Office (Kinkos). Use this for 2011.1 lens grid auto-calibration.||2011-11-23||Using a Lens PresetUsing a Lens Preset: Shows how to use SynthEyes's lens calibration system to calibrate a lens, and apply that calibration to a shot. Shows the before and after of an autotrack of the scene.||5:23||2011-12-07||Workflow for delivering undistorted imagesWorkflow for delivering undistorted images: Shows lens distortion workflow to produce undistorted images.||5:16||2009-07-16||Workflow for delivering distorted imagesWorkflow for delivering distorted images: Shows lens distortion workflow based on re-distorting and compositing with the original image.||5:49||2009-07-16||Lens centering and Distortion♦♦♦Lens centering and Distortion♦♦♦: Advanced tutorial looking behind the scenes at lens centering and distortion.||14:55||2009-07-17||Lens Distortion White Paper♦♦♦Lens Distortion White Paper♦♦♦: Lens distortion white paper: additional information about the algorithms||HTML||2009-07-17||Lens Distortion and Anamorphic Padding White PaperLens Distortion and Anamorphic Padding White Paper: This "white paper" shows some of the workflow details involved with lens distortion and anamorphic plate handling, where you may need to repeatedly modify initial settings.||HTML||2010-04-15||Lens Grid for Zoom-based Center FindingLens Grid for Zoom-based Center Finding: Download the older 50x27 inch lens grid for zoom-based centering determination, and print it at most copy shops such as FedEx Office (Kinkos). Not for use with the 2011.1 lens grid auto-calibration.||2009-01-02|
|Object Tracking||Tracking a Flat Tablet, eg iPad★★Tracking a Flat Tablet, eg iPad★★: See the tutorial that shows the rendered output from this.||26:56||2011-10-27||Render from Tracking a Flat TabletRender from Tracking a Flat Tablet: Rendered output from Tracking a Flat Tablet||0:08||2011-10-28||Relative Scale of Object TracksRelative Scale of Object Tracks: The tutorial shows a way to set the relative scale when a scene has both a tracked camera and a tracked object --- and you don't have on-set scale information to use to set each scale exactly.||4:48||2011-12-07||Moving Object Roto'd AutotrackMoving Object Roto'd Autotrack: This tutorial shows an auto track of a shot with a moving object and camera. The camera is a tripod-type nodal motion, while a full 3-D solve is obtained for the moving object, and a coordinate system is set up and an object inserted into the coordinate frame of the moving object.||15:13||2010-12-08||Simultaneous Object and Camera TrackingSimultaneous Object and Camera Tracking: This tutorial demonstrates how to do object tracking, including simultaneously doing a tripod-mode track on the camera. This is a common scenario for shots of vehicles driving, sailing, or flying past the camera.||12:32||2007-07-30||Mesh Match-movingMesh Match-moving: This tutorial demonstrates how to match-move a mesh, so that the mesh exactly matches its motion in the shot. Commonly used for head tracking from a single camera, it is applicable for any kind of moving-object shot where you have an existing mesh for the object being tracked. Best of all, this technique works even when the object moves little.||9:16||2007-07-30||Inverted Perspective in Object Tracks♦♦Inverted Perspective in Object Tracks♦♦: Inverted perspective arises when a shot has too little perspective, resulting in two possible solves that are both mathematically correct. This tutorial demonstrates this visually, then shows a shot exhibiting the problem and shows how to select the desired solution. The example shot is a mixed tripod plus object shot.||15:35||2012-11-07||Object-Tracked Commercial WriteupObject-Tracked Commercial Writeup: Discusses and links to an object-tracking commercial by digipost (New Zealand)||HTML||2008-02-21|
|Phases||Set Heading etc Phases for Coordinate System SetupSet Heading etc Phases for Coordinate System Setup: Shows another example of coordinate system setup in SynthEyes (1209+) using phases. Here we use (autoplace,) Set Heading, Slide into Position, and Camera Height to adjust the coordinate system. We match the horizon line as part of this.||10:02||2012-10-05||Phase Operations Guide★★Phase Operations Guide★★: The tutorial runs through different things you can do in the SynthEyes (1209+) phase editor view: how to create phases, move them around, align them, set the root phase and interpret the resulting display. Also run them, copy/paste, and the phase library to move configurations from scene to scene. ||9:09||2012-10-05||Set Horizon etc Phases for Coordinate System Setup★Set Horizon etc Phases for Coordinate System Setup★: This tutorial shows the "Set Horizon", "Slide into Position", and "Tracker/Tracker Distance" phases in SynthEyes (1209+) to set up a coordinate system (rotation, translation, and scale). Phases offer a completely different way to set up a coordinate system than the usual tracker constraints.||7:28||2012-10-05||Phases: STRAIGHT dollies with the "Linearize" Phase♦♦Phases: STRAIGHT dollies with the "Linearize" Phase♦♦: If you are certain that a dolly track was perfectly straight during shooting, and want to be cause the camera path to be exactly straight, this tutorial shows how to do it, using the SynthEyes (1209+) "Linearize Path" phase. The tutorial also shows how to use the graph editor to look at the output of each phase in a phase pipeline. ||13:22||2012-10-05||Using the Flatten FOV Phase♦♦Using the Flatten FOV Phase♦♦: Shows a phase pipeline for a zoom shot with two crash zoom sections, ie three sections where the zoom is stationary. The phase pipeline exactly flattens the zoom FOV track during the flat section, to eliminate any and all lens jitter. ||8:33||2012-10-05|
|Stabilizing||Traveling-shot image stabilization★★Traveling-shot image stabilization★★: This tutorial demonstrates SynthEyes's stabilization system running in filter mode, which is used for long "traveling" shots. In this case, the source footage is from a Stickypod stuck on the front windshield of a car and then driven down the road.||3:18||2007-07-10||Image Stabilization★★Image Stabilization★★: Peg-mode stabilization - camera orbiting target||6:32||2007-04-06||Tracking and StabilizingTracking and Stabilizing: This tutorial demonstrates a complete workflow, tracking and stabilizing a shot in SynthEyes, saving the images, exporting for Bentley MicroStation, and then in MicroStation, importing the MSA file, configuring MicroStation, and dropping in a small external model. After the model is completed and textures set up in MicroStation, then next step would be to render (record) the animation.á||7:17||2007-05-07|
|Stereoscopic Tracking||Basic Automatic Stereoscopic Tracking and SolvingBasic Automatic Stereoscopic Tracking and Solving: This tutorial shows the basic automatic tracking and solving of a stereo shot, and introduces the Stereo Geometry panel, which controls the relationship beteween the two cameras. Familiarity with general monocular SynthEyes tracking is required.||8:19||2009-07-18||Stereo Tracking with Multiple Camera Views★★Stereo Tracking with Multiple Camera Views★★: The tutorial shows how to operate to set up a shot and track it in two camera views at once, including using a dual SimulTrack configuration.||11:03||2012-11-29||A Minimal Stereo RigA Minimal Stereo Rig: As an aid to users who may contemplate creating their own stereo rigs, and so that you may better understand the test footage used for the stereo shots, here is a description of our simplest stereo rig. ||HTML||2009-08-10||Second-Generation Stereo RigSecond-Generation Stereo Rig: You should be familiar with the first stereo rig as the discussion of the second will omit details already described there. This second rig is designed to allow the cameras to be approximately aligned during setup, so that less zoom will be required in post-production to correctly align the images from the two cameras.||HTML||2009-08-10||Anaglyph Stereo ViewsAnaglyph Stereo Views: SynthEyes can display anamorphic red/blue (etc) stereoscopic views from the perspective window of both stereoscopic and regular monocular shots. The tutorial shows setup and gives hints.||4:00||2009-07-29||How to Align Stereo Cameras Manually♦♦How to Align Stereo Cameras Manually♦♦: Even if the cameras are mechanically aligned on set, additional alignment will be required in post-production unless you use a very high quality rig. This tutorial shows a simple way to set up SynthEyes to do this manually; not only does it get the job done, but it is rather informative as well.||8:08||2009-07-31||Stereo Alignment with a Sizzle Script♦♦Stereo Alignment with a Sizzle Script♦♦: This tutorial shows how to use a SynthEyes script to quickly and accurately align the two halves of a stereo shot. The script automates the process described in the prior manual alignment tutorial, so you should watch that tutorial first. ||5:00||2009-09-11||New Stereo FeaturesNew Stereo Features: Shows a number of features to support stereo tracking in SynthEyes||7:35||2010-11-29||Details of Supervised Stereoscopic TrackingDetails of Supervised Stereoscopic Tracking: This tutorial shows more behind-the-scenes details of a stereo tracking setup, and how to set up for and perform stereo supervised tracking. Familiarity with usual monocular supervised tracking in SynthEyes is required.||7:35||2009-07-20||All-Far Tripod-Type Stereoscopic ShotsAll-Far Tripod-Type Stereoscopic Shots: Stereoscopic shots do not normally require that the camera physically translate, since there are already two camera views. That is only the case, however, if there are many trackable features relatively nearby to the camera rig. If all the trackable features are far away, the same situation arises as with monocular cameras on a tripod: no depth information is available. This tutorial introduces such shots, showing how to track them. The tutorial also briefly reviews several methods of locating problematic trackers in stereoscopic shots.||7:18||2009-07-23||Stereoscopic Object Auto-TrackingStereoscopic Object Auto-Tracking: This tutorial shows rigid-body stereo object tracking and solving using SynthEyes's automatic tracking systems, in particular, setting up some animated roto-splines to control what trackers are associated with what objects. More frequently, object tracking shots are handled using supervised tracking, but this example shows how suitable shots can be tracked automatically. ||12:47||2009-09-11||Motion Capture in Stereoscopic ShotsMotion Capture in Stereoscopic Shots: Since a stereoscopic shot has two cameras, any stereo shot is already a motion capture setup. While a standard moving-object track requires a half-dozen or more trackers on a rigid body, a stereoscopic motion capture setup works with any number of tracker pairs, as few as one, and they can all move independently on a flexible object or separate objects. This tutorial shows a motion-capture setup of a stereo shot.||5:51||2009-07-22|
|Textures, Backgrounds, Clean Plates||Texture Extraction Introduction★★Texture Extraction Introduction★★: This is an introduction to texture extraction in SynthEyes, using Add Card on the Perspective Window. Uses the automatic coordinate placement tool, then tweaks it a little. Similar to "Pass 2: Quick Pass through SynthEyes"||7:26||2012-01-18||Mesh's Texture ExtractionMesh's Texture Extraction: Follow-on to "Texture Extraction Introduction." Shows a texture being extracted for a more complex piece of mesh geometry, a box primitive. Since the result wastes space in the texture map, the box is then cut down to size, using the perspective window's mesh operations, and the texture map re-run, producing a more space-efficient texture map (don't understand? watch the video!).||7:20||2012-01-18||Roto-masked Texture ExtractionRoto-masked Texture Extraction: Follow-on to "Texture Extraction Introduction". Shows using a roto mask to block out a tree, including setting up the roto mask by importing tracker coordinates. Shows what happens when you block out too much!||4:51||2012-01-18||Creating Clean Plates (Part 1)Creating Clean Plates (Part 1): Shows how to create clean plates from a shot, including removing a moving car and the effect of black borders around the edges of the image.||10:58||2010-12-05||Creating Clean Plates (Part 2)Creating Clean Plates (Part 2): This second section of the tutorial on creating clean plates shows how to create a texture for the moving car as well.||9:18||2010-12-05||Creating Clean Plates (Part 3)Creating Clean Plates (Part 3): This extra bonus section shows how to adjust the image texture resolution so that the pixels come out square, using a small script. (script is not in current build but coming soon)||5:44||2010-12-05||Creating a Panoramic Image (Part 1)Creating a Panoramic Image (Part 1): This is part one of a substantial tutorial showing a panoramic backdrop being created, ranging from auto-tracking, to creating a portion of a cylinder to extract the texture for, to extracting and examining the texture. This first portion covers up until the cylinder has been created and edited.||9:59||2010-12-03||Creating a Panoramic Image (Part 2)Creating a Panoramic Image (Part 2): This is part two of a substantial tutorial showing a panoramic backdrop being created, ranging from auto-tracking, to creating a portion of a cylinder to extract the texture for, to extracting and examining the texture. This second portion covers the actual texture extraction.||6:23||2010-12-03||Creating a Panoramic Image (Part 3)Creating a Panoramic Image (Part 3): This extra bonus section shows how to adjust the image texture resolution so that the pixels come out square, using a small script. (script is not in current build but coming soon)||4:03||2010-12-04|
|Tracking Techniques||Care and Feeding of Supervised Trackers for best results with the least work★★★Care and Feeding of Supervised Trackers for best results with the least work★★★: SynthEyes has a lot of small features that are designed to give an efficient workflow for tracking individual supervised trackers.||-:--||2005-02-13||Tracker Cleanup Dialog Walk-through★★Tracker Cleanup Dialog Walk-through★★: This Quicktime movie introduces the tracker cleanup dialog, used to quickly identify and remove marginal trackers.||5:54||2008-07-10||Two new techniques for evaluating trackers in SynthEyes 2011Two new techniques for evaluating trackers in SynthEyes 2011: This tutorial shows two different new methods in SynthEyes 2011 for evaluating trackers: 1) tracker radar, and 2) tracker error coloring.||5:02||2010-11-17||Introduction to SimulTrack★Introduction to SimulTrack★: SynthEyes features the new SimulTrack window, which is a visualization tool for evaluating tracking. We introduce each of the modes of the window: single-tracker, rows, and grid, and offer a quick look at some of the features of this window type. Separate tutorials will examine a new supervised tracking workflow made possible by SimulTrack, and its use in stereo tracking.||6:53||2010-11-17||Roto-masking for shots with pesky actorsRoto-masking for shots with pesky actors: SynthEyes users must be alert for actors and other situations where some portions of the imagery are moving independently of the main portion of the shot being tracked: all the trackers that are used must be rigidly positioned with respect to the rest.||6:32||2009-07-28||Survey-Shot Processing★Survey-Shot Processing★: The tutorial shows how to handle survey shots --- collections of still images from one or more still cameras --- that have been taken to facilitate a better 3-D reconstruction of the set that what can be obtained from principal photography. The SynthEyes (1209+) survey shot processing helps you assemble an IFL, quickly track it, and also modifies the solver algorithms to accommodate this kind of shot.||11:40||2012-10-05||Handling Tripod Shots★★Handling Tripod Shots★★: Discusses tripod-type (nodal) shots. Notice how all the solved trackers are the same distance from the camera: in tripod mode, the distances can not be determined, but a 3-D insert can still be performed.||9:27||2012-10-22||Three-part look at a common Sports Stadium shotThree-part look at a common Sports Stadium shot: Shots from sports stadiums are often subjects of motion graphics projects and frequently result in problems for new users because they are usually tripod shots. This three-part tutorial shows what happens to the unwary, and then shows two different ways to address the shot successfully.||18:06||2009-07-27||Output movie from "Mixed Tracking exported to AfterEffects"Output movie from "Mixed Tracking exported to AfterEffects": This is the output from the "Mixed Tracking exported to AfterEffects tutorial"||0:11||2007-02-08||Snapping in Symmetric and Spot TrackersSnapping in Symmetric and Spot Trackers: Shows the snapping behavior of the symmetric and spot trackers in the mini-track-view, camera view, and SimulTrack view, and the use of ALT/command to suppress snapping.||3:02||2011-12-08||Wait, Over Here: Intro to Offset Tracking★Wait, Over Here: Intro to Offset Tracking★: Offset tracking is a new feature in SynthEyes 2011 that allows difficult tracks to be performed using nearby easier tracks as a base. This is most useful when a track must be created for a corner moving over a rapidly-varying background. A tracker in the interior can serve as the base. This tutorial also shows using the Hi-pass filter option in the image preprocessor to make tracking easier on something changing rapidly in brightness.||6:47||2010-11-23||Supervised Tracking with the Search-From-Solved ModeSupervised Tracking with the Search-From-Solved Mode: Shows using the search-from-solved capability of the supervised tracker to easily address situations where the tracker is moving off-screen, then back on. Uses zero-weighted-trackers during search, though that isn't strictly necessary.||7:31||2011-10-25||Advanced Workflows with SimulTrackAdvanced Workflows with SimulTrack: This video shows some of the more advanced workflows possible using the SimulTrack window in SynthEyes, as well as additional special features. Familiarity with supervised tracking in SynthEyes is required, see /content/closup.htm for background from earlier versions||6:39||2010-11-29||Extending an Automatic TrackerExtending an Automatic Tracker: Shows basic supervised tracking techniques and takes advantage of the "Search from Solved" tracker mode option.||6:12||2011-10-25||Creating smooth tracks with Fine TuningCreating smooth tracks with Fine Tuning: Naturally, we'd all like the computed tracker and camera paths to be as smooth as possible, but different kinds of system noise make that impossible. A separate tutorial explains many of those causes, but this tutorial focuses on a new tracking approach that minimizes the amount of jitter, fine-tuning the automatic tracker paths using the supervised tracker with little effort.á||6:28||2007-11-16|
|Troubleshooting||Find Bad Trackers by Working in the Dark★Find Bad Trackers by Working in the Dark★: How to locate bad trackers by working in the dark!||2:00||2007-04-07||Tracker Cleanup: Jumping and Far TrackersTracker Cleanup: Jumping and Far Trackers: Tracker cleanup of an example shot of a warehouse: jumping and far trackers.||5:04||2007-04-07||Random Tracker Colors Help Find ProblemsRandom Tracker Colors Help Find Problems: The tutorial shows using the "Random Tracker Colors" script after an autotrack to help find problems in the generated trackers --- it is a lot easier to see what the trackers are doing if they are all different colors.||3:49||2012-01-02||Diagnosing Export Issues★Diagnosing Export Issues★: What to look for if things don't line up after export from SynthEyes to your other applications.||6:25||2007-07-12|
|User Interface||Using "Rooms" to Control the UI★★Using "Rooms" to Control the UI★★: Shows how the SynthEyes (1209+) "rooms" features can help customize your workspace to your job, giving you a quick way to select a control panel, view configuration, and even start a dialog.||4:32||2012-10-05||Auto-Save IntroductionAuto-Save Introduction: A quick introduction to SynthEyes's file auto-save system. ||3:13||2011-12-07||Using a TabletUsing a Tablet: In this writeup, we describe the preferences in SynthEyes that can make life easier for tablet users, as well as some technical issues concerning tablets.||HTML||2008-02-26||Maya-style Keyboard Accelerators for Move/Rotate/ScaleMaya-style Keyboard Accelerators for Move/Rotate/Scale: This tutorial teaches you about the SynthEyes keyboard accelerator system. Along the way, you'll configure your SynthEyes so that the W, E, and R keys select the Move, Rotate, and Scale mouse modes, following Maya's convention. This can be a handy time-saver for positioning objects in the 3D environment.||5:46||2011-10-27||Creating and Using Script Bars★Creating and Using Script Bars★: Using Script Bars to quickly access commonly-used functions||2:11||2009-07-17||Enter the "Matrix"Enter the "Matrix": Introduction to the "Matrix" object in SynthEyes (1209+). This is a space-filling grid of small markers that can be used to visually assess the tracking of a shot.||4:08||2012-10-05||Multiple ExportsMultiple Exports: Shows how to configure the SynthEyes (1209+) multiple-export control panel, so that a single menu operation can rapidly run any number of exporters. For examples, you might deliver 3dsmax, maya, and cinema 4D versions of your shots in one operation.||5:30||2012-10-05||Multi-Lingual - Community Translation ProjectMulti-Lingual - Community Translation Project: The Community Translation Project aims to allow SynthEyes users to share translated versions of the user interface. This tutorial shows a new translation being created, edited, and installed.||9:22||2012-11-02|
126, Total duration: 14:02:56